add gruid buildingsystem

This commit is contained in:
Janis
2023-02-15 19:39:10 +01:00
parent 4572b0dc27
commit d4b8758291
13 changed files with 394 additions and 74 deletions

View File

@@ -0,0 +1,25 @@
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Tilemaps;
public class BuildingManager : MonoBehaviour
{
public static List<Building> buildings { get; private set; } = new List<Building>();
public static Building GetBuildingByGridPosition(Vector3Int tilePosition)
{
foreach (Building building in buildings)
{
PlaceableObject po = building.placeableObject;
Vector3Int buildingPosition = building.GetGridPosition();
BoundsInt area = new BoundsInt(buildingPosition, po.GetSizeVector());
if (area.Contains(tilePosition))
{
return building;
}
}
return null;
}
}