add gruid buildingsystem

This commit is contained in:
Janis
2023-02-15 19:39:10 +01:00
parent 4572b0dc27
commit d4b8758291
13 changed files with 394 additions and 74 deletions

View File

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View File

@@ -0,0 +1,25 @@
using UnityEngine;
public class Building : MonoBehaviour
{
public bool isPlaced = false;
public PlaceableObject placeableObject;
public void Place()
{
isPlaced = true;
BuildingManager.buildings.Add(this);
}
public void Demolish()
{
isPlaced = false;
BuildingManager.buildings.Remove(this);
Destroy(gameObject);
}
public Vector3Int GetGridPosition()
{
return new Vector3Int(Mathf.RoundToInt(transform.position.x), Mathf.RoundToInt(transform.position.y), 0);
}
}

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@@ -0,0 +1,25 @@
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Tilemaps;
public class BuildingManager : MonoBehaviour
{
public static List<Building> buildings { get; private set; } = new List<Building>();
public static Building GetBuildingByGridPosition(Vector3Int tilePosition)
{
foreach (Building building in buildings)
{
PlaceableObject po = building.placeableObject;
Vector3Int buildingPosition = building.GetGridPosition();
BoundsInt area = new BoundsInt(buildingPosition, po.GetSizeVector());
if (area.Contains(tilePosition))
{
return building;
}
}
return null;
}
}

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View File

@@ -5,45 +5,135 @@ using UnityEngine.Tilemaps;
public class GridBuildingSystem : MonoBehaviour
{
public PlaceableObject placeableObject;
public PlaceableObject TESTPO; //! DEBUG
public Tilemap collisionTm;
public TileBase occupiedTile;
GameObject newBuilding;
private PlaceableObject placeableObject;
private GameObject newBuildingObject;
private bool isDemolishing = false;
private void Start()
{
newBuilding = Instantiate(placeableObject.prefab, Vector3.zero, Quaternion.identity);
}
private void Update()
{
if (newBuilding)
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
int snappedX = Mathf.RoundToInt(mousePosition.x);
int snappedY = Mathf.RoundToInt(mousePosition.y);
Vector3Int snappedMousePosition = new Vector3Int(snappedX, snappedY, 0);
if (Input.GetKeyDown(KeyCode.N))
{
Vector3 newPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
//* Cursor.visible = false;
int snappedX = Mathf.RoundToInt(newPosition.x);
int snappedY = Mathf.RoundToInt(newPosition.y);
Vector3Int snappedPosition = new Vector3Int(snappedX, snappedY, 0);
isDemolishing = !isDemolishing;
Debug.Log(isDemolishing);
}
newBuilding.transform.position = snappedPosition;
// TODO change to red if occupied
if (Input.GetMouseButtonDown(0) && !IsOccupied(snappedPosition, placeableObject))
if (!isDemolishing)
{
//! DEBUG
if (Input.GetKeyDown(KeyCode.B))
{
placeableObject.Place();
// TODO mark tiles as occupied
// TODO unselect
SelectBuilding(TESTPO);
}
if (Input.GetMouseButtonDown(1))
{
UnselectBuilding();
}
if (newBuildingObject)
{
Cursor.visible = false;
newBuildingObject.transform.position = snappedMousePosition;
bool isOccupied = IsOccupied(snappedMousePosition, placeableObject.GetSizeVector());
if (isOccupied)
{
newBuildingObject.GetComponent<SpriteRenderer>().color = Color.red;
}
else
{
newBuildingObject.GetComponent<SpriteRenderer>().color = Color.white;
}
if (Input.GetMouseButtonDown(0) && !isOccupied)
{
newBuildingObject.GetComponent<Building>().Place();
newBuildingObject.GetComponent<Building>().placeableObject = placeableObject;
OccupyTiles(snappedMousePosition, placeableObject.GetSizeVector());
newBuildingObject = null;
}
}
else
{
Cursor.visible = true;
}
}
else
{
if (Input.GetMouseButtonDown(0))
{
Building demoBuilding = BuildingManager.GetBuildingByGridPosition(snappedMousePosition);
if (demoBuilding)
{
demoBuilding.Demolish();
UnOccupyTiles(demoBuilding.GetGridPosition(), demoBuilding.placeableObject.GetSizeVector());
}
}
}
}
private bool IsOccupied(Vector3Int startPos, PlaceableObject po)
public void SelectBuilding(PlaceableObject newPo)
{
Vector3Int poSize = new Vector3Int(po.width, po.height, 1);
if (newBuildingObject)
{
Destroy(newBuildingObject);
}
placeableObject = newPo;
newBuildingObject = Instantiate(placeableObject.prefab, Vector3.zero, Quaternion.identity);
}
public void UnselectBuilding()
{
if (newBuildingObject)
{
Destroy(newBuildingObject);
}
newBuildingObject = null;
placeableObject = null;
}
private void OccupyTiles(Vector3Int startPos, Vector3Int poSize)
{
BoundsInt area = new BoundsInt(startPos, poSize);
TileBase[] tileArray = new TileBase[area.size.x * area.size.y * area.size.z];
for (int index = 0; index < tileArray.Length; index++)
{
tileArray[index] = occupiedTile;
}
collisionTm.SetTilesBlock(area, tileArray);
}
private void UnOccupyTiles(Vector3Int startPos, Vector3Int poSize)
{
BoundsInt area = new BoundsInt(startPos, poSize);
TileBase[] tileArray = new TileBase[area.size.x * area.size.y * area.size.z];
for (int index = 0; index < tileArray.Length; index++)
{
tileArray[index] = null;
}
collisionTm.SetTilesBlock(area, tileArray);
}
private bool IsOccupied(Vector3Int startPos, Vector3Int poSize)
{
BoundsInt area = new BoundsInt(startPos, poSize);
TileBase[] tileArray = collisionTm.GetTilesBlock(area);

View File

@@ -9,8 +9,8 @@ public class PlaceableObject : ScriptableObject
public int width;
public int height;
public void Place()
public Vector3Int GetSizeVector()
{
Debug.Log("PLACE");
return new Vector3Int(width, height, 1);
}
}

View File

@@ -39,10 +39,10 @@ public class TimeManager : MonoBehaviour
{
Day++;
Hour = 0;
OnDayChanged();
OnDayChanged?.Invoke();
}
OnHourChanged();
OnHourChanged?.Invoke();
}
timer = minuteToRealTime;

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