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@@ -3,9 +3,24 @@ using UnityEngine;
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[CreateAssetMenu(fileName = "Hoe", menuName = "Harvestdale/Tools/Hoe", order = 0)]
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public class Hoe : Tool
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{
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GameObject player;
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private void Start()
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{
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player = GameObject.FindGameObjectWithTag("Player");
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}
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private Vector3 GetVector3IntInMouseDirection()
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{
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Vector3 direction = (player.transform.position - GridBuildingSystem.Instance.GetSnappedMousePosition()).normalized;
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Debug.Log(direction);
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return direction;
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}
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public override void OnUse()
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{
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Debug.Log("Hoe on use");
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GetVector3IntInMouseDirection();
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}
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