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			57 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // using System.Collections;
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| // using UnityEngine.UI;
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| // using System.Collections.Generic;
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| // using UnityEngine;
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| // using TMPro;
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| // public class HotbarSlotUI : MonoBehaviour
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| // {
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| //   public int slotIndex;
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| 
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| //   private PlayerController playerController;
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| 
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| //   private InventoryItem invItem;
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| 
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| //   [SerializeField] private Image border;
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| //   [SerializeField] private Image image;
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| //   [SerializeField] private TextMeshProUGUI quantityText;
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| 
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| //   private void Start()
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| //   {
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| //     playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
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| //     PlayerController.OnActiveSlotChanged += CheckSelectedSlot;
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| //     CheckSelectedSlot();
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| //   }
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| 
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| //   private void CheckSelectedSlot()
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| //   {
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| //     if (playerController.activeHotbarSlot == slotIndex)
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| //     {
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| //       border.gameObject.SetActive(true);
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| //     }
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| //     else
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| //     {
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| //       border.gameObject.SetActive(false);
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| //     }
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| //   }
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| 
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| //   public void SetInventoryItem(InventoryItem newInvItem)
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| //   {
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| //     invItem = newInvItem;
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| //     UpdateSlot();
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| //   }
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| 
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| //   private void UpdateSlot()
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| //   {
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| //     image.sprite = invItem?.item?.sprite ?? null;
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| //     quantityText.SetText(invItem?.count.ToString() ?? "");
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| //     if (image.sprite == null)
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| //     {
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| //       image.color = new Color(0, 0, 0, 0);
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| //     }
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| //     else
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| //     {
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| //       image.color = Color.white;
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| //     }
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| //   }
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| // }
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