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			54 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // using System.Collections;
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| // using System.Collections.Generic;
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| // using UnityEngine;
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| 
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| // public class InventoryUI : GuiPanel
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| // {
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| //   [SerializeField] private GameObject slotPrefab;
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| //   [SerializeField] private GameObject slotListObj;
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| //   [SerializeField] private List<SlotUI> slotUIList;
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| 
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| //   private Inventory playerInventory;
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| 
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| //   private void Start()
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| //   {
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| //     Inventory.OnPlayerInventoryChanged += UpdateSlots;
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| //   }
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| //   public override void OnOpen()
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| //   {
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| //     if (slotUIList.Count == 0)
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| //     {
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| //       playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
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| //       CreateSlots();
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| //     }
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| //     UpdateSlots();
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| //     GuiManager.Instance.ClosePanel("Hotbar");
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| //   }
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| 
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| //   public override void OnClose()
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| //   {
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| //     GuiManager.Instance.OpenPanel("Hotbar");
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| //   }
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| //   private void CreateSlots()
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| //   {
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| //     playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
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| 
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| //     for (int i = 0; i < playerInventory.maxSlots; i++)
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| //     {
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| //       SlotUI newSlot = Instantiate(slotPrefab, Vector3.zero, Quaternion.identity, slotListObj.transform).GetComponent<SlotUI>();
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| //       newSlot.slotIndex = i;
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| //       slotUIList.Add(newSlot);
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| //     }
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| //   }
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| //   private void UpdateSlots()
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| //   {
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| //     int i = 0;
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| //     foreach (SlotUI slotUi in slotUIList)
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| //     {
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| //       slotUi.SetInventoryItem(playerInventory.items[i]);
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| //       i++;
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| //     }
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| //   }
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| 
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| // }
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