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			53 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // using System.Collections;
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| // using System.Collections.Generic;
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| // using UnityEngine;
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| // using UnityEngine.UI;
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| 
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| // public class HotbarUI : GuiPanel
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| // {
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| //   [SerializeField] private GameObject hotbarSlotPrefab;
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| //   private List<HotbarSlotUI> slots = new List<HotbarSlotUI>();
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| //   private Inventory playerInventory;
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| //   private PlayerController playerController;
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| //   private int hotbarSlotCount = 9;
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| 
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| //   private void Start()
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| //   {
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| //     Inventory.OnPlayerInventoryChanged += UpdateSlots;
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| //   }
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| //   public override void OnOpen()
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| //   {
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| //     if (slots.Count == 0)
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| //     {
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| //       playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
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| //       playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
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| //       hotbarSlotCount = playerController.hotbarSlotCount;
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| //       CreateSlots();
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| //     }
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| //     UpdateSlots();
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| //   }
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| 
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| //   public override void OnClose()
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| //   {
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| //   }
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| 
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| //   private void CreateSlots()
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| //   {
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| //     for (int i = 0; i < hotbarSlotCount; i++)
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| //     {
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| //       HotbarSlotUI newSlot = Instantiate(hotbarSlotPrefab, Vector3.zero, Quaternion.identity, transform).GetComponent<HotbarSlotUI>();
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| //       newSlot.slotIndex = i;
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| //       slots.Add(newSlot);
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| //     }
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| //   }
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| 
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| //   private void UpdateSlots()
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| //   {
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| //     for (int i = 0; i < slots.Count; i++)
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| //     {
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| //       slots[i].SetInventoryItem(playerInventory.items[i] ?? null);
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| //     }
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| //   }
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| 
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| // }
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