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			53 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
// Text which is left from the cursor
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using UnityEngine;
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using TMPro;
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public class CursorText : MonoBehaviour
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{
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  private TextMeshProUGUI textComponent;
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  private string text = "";
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  private GameObject player;
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  private void Start()
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  {
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    textComponent = GetComponent<TextMeshProUGUI>();
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    player = GameObject.FindGameObjectWithTag("Player");
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  }
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  public void SetText(string newText)
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  {
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    text = newText;
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    this.textComponent.SetText(text);
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  }
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  private void Update()
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  {
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    if (text.Length > 0)
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    {
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      // Set gameobject left from cursor
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      Vector3 mousePos = Input.mousePosition;
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      mousePos.x += 125;
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      transform.position = mousePos;
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    }
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    // if hovering over interactable object
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    Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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    RaycastHit2D hit;
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    hit = Physics2D.Raycast(ray.origin, ray.direction, Mathf.Infinity, LayerMask.GetMask("Interactable"));
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    if (hit.collider != null)
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    {
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      Interactable interactable = hit.collider.GetComponent<Interactable>();
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      if (interactable != null)
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      {
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        SetText(interactable.GetInteractText(player));
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      }
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    }
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    else
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    {
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      SetText("");
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    }
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  }
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} |