Files
harvestdale-unity/Assets/Scripts/UI/HotbarUI.cs
Janis ae0b21f9e9 a
2023-03-01 22:28:06 +01:00

53 lines
1.4 KiB
C#

// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
// using UnityEngine.UI;
// public class HotbarUI : GuiPanel
// {
// [SerializeField] private GameObject hotbarSlotPrefab;
// private List<HotbarSlotUI> slots = new List<HotbarSlotUI>();
// private Inventory playerInventory;
// private PlayerController playerController;
// private int hotbarSlotCount = 9;
// private void Start()
// {
// Inventory.OnPlayerInventoryChanged += UpdateSlots;
// }
// public override void OnOpen()
// {
// if (slots.Count == 0)
// {
// playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
// playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
// hotbarSlotCount = playerController.hotbarSlotCount;
// CreateSlots();
// }
// UpdateSlots();
// }
// public override void OnClose()
// {
// }
// private void CreateSlots()
// {
// for (int i = 0; i < hotbarSlotCount; i++)
// {
// HotbarSlotUI newSlot = Instantiate(hotbarSlotPrefab, Vector3.zero, Quaternion.identity, transform).GetComponent<HotbarSlotUI>();
// newSlot.slotIndex = i;
// slots.Add(newSlot);
// }
// }
// private void UpdateSlots()
// {
// for (int i = 0; i < slots.Count; i++)
// {
// slots[i].SetInventoryItem(playerInventory.items[i] ?? null);
// }
// }
// }