Files
harvestdale-unity/Assets/Scripts/UI/InventoryUI.cs
Janis ae0b21f9e9 a
2023-03-01 22:28:06 +01:00

54 lines
1.4 KiB
C#

// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
// public class InventoryUI : GuiPanel
// {
// [SerializeField] private GameObject slotPrefab;
// [SerializeField] private GameObject slotListObj;
// [SerializeField] private List<SlotUI> slotUIList;
// private Inventory playerInventory;
// private void Start()
// {
// Inventory.OnPlayerInventoryChanged += UpdateSlots;
// }
// public override void OnOpen()
// {
// if (slotUIList.Count == 0)
// {
// playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
// CreateSlots();
// }
// UpdateSlots();
// GuiManager.Instance.ClosePanel("Hotbar");
// }
// public override void OnClose()
// {
// GuiManager.Instance.OpenPanel("Hotbar");
// }
// private void CreateSlots()
// {
// playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
// for (int i = 0; i < playerInventory.maxSlots; i++)
// {
// SlotUI newSlot = Instantiate(slotPrefab, Vector3.zero, Quaternion.identity, slotListObj.transform).GetComponent<SlotUI>();
// newSlot.slotIndex = i;
// slotUIList.Add(newSlot);
// }
// }
// private void UpdateSlots()
// {
// int i = 0;
// foreach (SlotUI slotUi in slotUIList)
// {
// slotUi.SetInventoryItem(playerInventory.items[i]);
// i++;
// }
// }
// }