mirror of
https://github.com/DerTyp7/harvestdale-unity.git
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61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
// using System.Collections;
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// using System.Collections.Generic;
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// using UnityEngine;
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// using UnityEngine.UI;
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// using UnityEngine.EventSystems;
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// public class SlotUI : MonoBehaviour, IDropHandler
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// {
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// public int slotIndex;
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// [SerializeField] private GameObject contentObject;
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// [SerializeField] private InventoryItem inventoryItem;
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// [SerializeField] private Image itemSpriteImage;
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// [SerializeField] private TMPro.TextMeshProUGUI quantityText;
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// private Inventory playerInventory;
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// private void Start()
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// {
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// UpdateSlot();
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// playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
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// }
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// public void SetInventoryItem(InventoryItem newInventoryItem)
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// {
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// inventoryItem = newInventoryItem;
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// UpdateSlot();
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// }
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// private void UpdateSlot()
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// {
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// if (inventoryItem != null)
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// {
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// itemSpriteImage.sprite = inventoryItem?.item?.sprite ?? null;
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// if (itemSpriteImage.sprite == null)
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// {
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// itemSpriteImage.color = new Color(0, 0, 0, 0);
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// }
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// else
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// {
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// itemSpriteImage.color = new Color(255, 255, 255, 1);
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// }
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// quantityText.SetText(inventoryItem.count != 0 ? inventoryItem.count.ToString() : "");
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// }
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// else
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// {
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// itemSpriteImage.sprite = null;
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// quantityText.SetText("");
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// itemSpriteImage.color = new Color(0, 0, 0, 0);
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// }
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// }
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// public void OnDrop(PointerEventData eventData)
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// {
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// Debug.Log("DROP");
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// DraggableSlotContentUI dropped = eventData.pointerDrag.GetComponent<DraggableSlotContentUI>();
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// playerInventory.SwapItems(dropped.slotIndex, slotIndex);
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// }
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// }
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