Files
harvestdale-unity/Assets/Scripts/Item.cs
Janis b92e575f71 a
2023-02-20 18:37:32 +01:00

12 lines
294 B
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "Item", menuName = "Harvestdale/Items/Item", order = 0)]
public class Item : ScriptableObject
{
public string uuid;
public string itemName;
public int quantity = 1;
}