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			23 lines
		
	
	
		
			328 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			328 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| using UnityEngine.Tilemaps;
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| 
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| public class Field : Building
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| {
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|   public Crop crop;
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|   public int daysSincePlanted;
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|   public bool isWatered;
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| 
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|   private void Start()
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|   {
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|     TimeManager.OnDayChanged += AddDay;
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|   }
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|   private void AddDay()
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|   {
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|     daysSincePlanted++;
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|   }
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| 
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|   public override void OnPlace()
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|   {
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| 
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|   }
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| } | 
