Files
harvestdale-unity/Assets/Scripts/Items/Crop.cs
Janis Meister d26c1fe607 d
2023-03-06 15:52:26 +01:00

40 lines
723 B
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "Crop", menuName = "Harvestdale/Items/Crop", order = 0)]
public class Crop : Item
{
[SerializeField]
private List<Sprite> sprites = new List<Sprite>();
[SerializeField]
private Harvest harvestItem;
[SerializeField]
private Season seasonToPlant;
[SerializeField]
private Season seasonToHarvest;
public List<Sprite> Sprites
{
get { return sprites; }
}
public Harvest HarvestItem
{
get { return harvestItem; }
}
public Season SeasonToPlant
{
get { return seasonToPlant; }
}
public Season SeasonToHarvest
{
get { return seasonToHarvest; }
}
}