mirror of
https://github.com/DerTyp7/harvestdale-unity.git
synced 2025-10-29 04:42:08 +01:00
40 lines
723 B
C#
40 lines
723 B
C#
using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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[CreateAssetMenu(fileName = "Crop", menuName = "Harvestdale/Items/Crop", order = 0)]
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public class Crop : Item
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{
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[SerializeField]
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private List<Sprite> sprites = new List<Sprite>();
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[SerializeField]
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private Harvest harvestItem;
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[SerializeField]
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private Season seasonToPlant;
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[SerializeField]
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private Season seasonToHarvest;
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public List<Sprite> Sprites
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{
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get { return sprites; }
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}
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public Harvest HarvestItem
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{
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get { return harvestItem; }
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}
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public Season SeasonToPlant
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{
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get { return seasonToPlant; }
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}
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public Season SeasonToHarvest
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{
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get { return seasonToHarvest; }
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}
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} |