Files
harvestdale-unity/Assets/Scripts/TimeManager.cs
2023-02-15 19:39:10 +01:00

51 lines
967 B
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
public class TimeManager : MonoBehaviour
{
public static Action OnMinuteChanged;
public static Action OnHourChanged;
public static Action OnDayChanged;
public static int Minute { get; private set; }
public static int Hour { get; private set; }
public static int Day { get; private set; }
private float minuteToRealTime = .5f;
private float timer;
private void Start()
{
Minute = 0;
Hour = 10;
Day = 1;
timer = minuteToRealTime;
}
private void Update()
{
timer -= Time.deltaTime;
if (timer <= 0)
{
Minute++;
OnMinuteChanged?.Invoke();
if (Minute >= 60)
{
Hour++;
Minute = 0;
if (Hour >= 24)
{
Day++;
Hour = 0;
OnDayChanged?.Invoke();
}
OnHourChanged?.Invoke();
}
timer = minuteToRealTime;
}
}
}