Files
harvestdale-unity/Assets/Scripts/BuildingManager.cs
2023-02-15 19:39:10 +01:00

25 lines
689 B
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Tilemaps;
public class BuildingManager : MonoBehaviour
{
public static List<Building> buildings { get; private set; } = new List<Building>();
public static Building GetBuildingByGridPosition(Vector3Int tilePosition)
{
foreach (Building building in buildings)
{
PlaceableObject po = building.placeableObject;
Vector3Int buildingPosition = building.GetGridPosition();
BoundsInt area = new BoundsInt(buildingPosition, po.GetSizeVector());
if (area.Contains(tilePosition))
{
return building;
}
}
return null;
}
}