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			36 lines
		
	
	
		
			778 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			778 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using System;
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| 
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| public class PlayerController : MonoBehaviour
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| {
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| 
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|   [SerializeField]
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|   LayerMask interactableLayer; // Layermask for interactable objects
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| 
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| 
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| 
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|   // Update is called once per frame
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|   void Update()
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|   {
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|     // Interactable
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|     if (Input.GetKeyDown(KeyCode.E))
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|     {
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|       Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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|       RaycastHit2D hit;
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| 
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|       hit = Physics2D.Raycast(ray.origin, ray.direction, Mathf.Infinity, interactableLayer);
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| 
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|       if (hit.collider != null)
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|       {
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|         Interactable interactable = hit.collider.GetComponent<Interactable>();
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|         if (interactable != null)
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|         {
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|           interactable.Interact(gameObject);
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|         }
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|       }
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|     }
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|   }
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| }
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