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			33 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // using UnityEngine;
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| // using UnityEngine.EventSystems;
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| // using UnityEngine.UI;
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| 
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| // public class DraggableSlotContentUI : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
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| // {
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| //   public int slotIndex; // slotIndex is set by SlotUI
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| //   [HideInInspector] public Transform parentAfterDrag;
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| //   public Image image;
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| //   public void OnBeginDrag(PointerEventData eventData)
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| //   {
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| //     parentAfterDrag = transform.parent;
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| //     slotIndex = parentAfterDrag.GetComponent<SlotUI>().slotIndex; // Set slotIndex again to be safe, but should be already set
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| //     transform.SetParent(transform.root);
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| //     transform.SetAsLastSibling();
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| //     image.raycastTarget = false;
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| //   }
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| 
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| //   public void OnDrag(PointerEventData eventData)
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| //   {
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| //     Debug.Log("Dragging");
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| //     transform.position = Input.mousePosition;
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| 
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| //   }
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| 
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| //   public void OnEndDrag(PointerEventData eventData)
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| //   {
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| //     transform.SetParent(parentAfterDrag);
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| //     image.raycastTarget = true;
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| //     // invoke
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| //     Inventory.OnPlayerInventoryChanged?.Invoke();
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| //   }
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| // } | 
