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17 lines
276 B
C#
17 lines
276 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "Hoe", menuName = "Harvestdale/Tools/Hoe", order = 0)]
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public class Hoe : Tool
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{
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public override void OnUse()
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{
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Debug.Log("Hoe on use");
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}
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public override void Use()
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{
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Debug.Log("Hoe use");
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OnUse();
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}
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} |