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Update ItemObject.cs
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@@ -15,6 +15,8 @@ public abstract class ItemObject : MonoBehaviour
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[SerializeField] private Vector2 conveyorDirection = Vector2.zero;
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[SerializeField] private ConveyorPO currentConveyor;
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[SerializeField] private IOPort ioPort = null;
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public abstract void OnSpawn();
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@@ -33,6 +35,7 @@ public abstract class ItemObject : MonoBehaviour
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private void OnCollisionEnter2D(Collision2D collision)
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{
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// Stack Item
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if (collision.gameObject.GetComponent<ItemObject>() != null)
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{
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ItemObject collisionItemObject = collision.gameObject.GetComponent<ItemObject>();
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@@ -52,6 +55,12 @@ public abstract class ItemObject : MonoBehaviour
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}
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}
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}
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// IOPort
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if (collision.gameObject.GetComponent<IOPort>() != null)
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{
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ioPort = collision.gameObject.GetComponent<IOPort>();
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}
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}
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// Gets the temporary pivot point based on the conveyor direction
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@@ -132,6 +141,20 @@ public abstract class ItemObject : MonoBehaviour
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UpdateWithoutConveyor();
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}
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#endregion
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#region IOPort
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if (ioPort != null)
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{
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if (ioPort.item == itemSO)
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{
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stackSize = ioPort.IncreaseItemCount(stackSize);
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if (stackSize == 0)
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{
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Despawn();
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}
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}
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}
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#endregion
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}
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private void UpdateWithoutConveyor() // Handles the item when it is not on a conveyor
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