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conveyorPO
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@@ -1,7 +1,63 @@
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using UnityEngine;
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public class ItemObject : ScriptableObject
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public abstract class ItemObject : MonoBehaviour
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{
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public int maxStackSize = 5;
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public int stackSize = 1;
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public ItemSO itemSO;
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public float timeAlive = 0.0f;
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public float maxTimeAlive = 60.0f;
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public abstract void OnSpawn();
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private Rigidbody2D rb;
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void Awake()
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{
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rb = GetComponent<Rigidbody2D>();
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}
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public void Despawn()
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{
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Destroy(gameObject);
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}
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private void OnCollisionEnter2D(Collision2D collision)
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{
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if (collision.gameObject.GetComponent<ItemObject>() != null)
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{
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ItemObject collisionItemObject = collision.gameObject.GetComponent<ItemObject>();
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int addedStackSize = stackSize + collisionItemObject.stackSize;
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if (collisionItemObject.timeAlive < timeAlive) // The other item stacks to me
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{
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if (addedStackSize <= maxStackSize)
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{
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stackSize = addedStackSize;
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collisionItemObject.Despawn();
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}
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else
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{
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stackSize = maxStackSize;
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collisionItemObject.stackSize = addedStackSize - maxStackSize;
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}
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}
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}
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}
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void Update()
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{
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timeAlive += Time.deltaTime;
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if (timeAlive > maxTimeAlive)
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{
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Despawn();
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}
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}
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void FixedUpdate()
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{
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float speed = 0.3f; // TODO Get speed from ConveyorBelt
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Vector2 direction = new Vector2(1f, 0f); // TODO Get direction from ConveyorBelt
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rb.MovePosition(rb.position + (direction * speed) * Time.fixedDeltaTime);
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}
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}
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