mirror of
https://github.com/DerTyp7/industrialize-unity.git
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18
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4
Assets/Scripts/Dictionaries/ItemDictionary.cs
Normal file
4
Assets/Scripts/Dictionaries/ItemDictionary.cs
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
public class ItemDictionary : Dictionary<ItemSO>
|
||||||
|
{
|
||||||
|
public override ItemSO GetEntryById(string id) => entries.Find(entry => entry.id == id);
|
||||||
|
}
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||||||
11
Assets/Scripts/Dictionaries/ItemDictionary.cs.meta
Normal file
11
Assets/Scripts/Dictionaries/ItemDictionary.cs.meta
Normal file
@@ -0,0 +1,11 @@
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|
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@@ -207,7 +207,6 @@ public class GridBuildingSystem : MonoBehaviour
|
|||||||
ClearConveyorPath();
|
ClearConveyorPath();
|
||||||
|
|
||||||
List<Vector2Int> pathPoints = VectorDrawing.FindVectorPath(conveyorStartPosition, endPosition);
|
List<Vector2Int> pathPoints = VectorDrawing.FindVectorPath(conveyorStartPosition, endPosition);
|
||||||
Debug.Log(pathPoints.Count);
|
|
||||||
foreach (Vector2Int position in pathPoints)
|
foreach (Vector2Int position in pathPoints)
|
||||||
{
|
{
|
||||||
GameObject conveyorBlueprint = Instantiate(selectedPlacedObjectTypeSO.prefab.gameObject, new Vector3(position.x, position.y), Quaternion.identity);
|
GameObject conveyorBlueprint = Instantiate(selectedPlacedObjectTypeSO.prefab.gameObject, new Vector3(position.x, position.y), Quaternion.identity);
|
||||||
|
|||||||
8
Assets/Scripts/HUD.meta
Normal file
8
Assets/Scripts/HUD.meta
Normal file
@@ -0,0 +1,8 @@
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8
Assets/Scripts/Items.meta
Normal file
8
Assets/Scripts/Items.meta
Normal file
@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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7
Assets/Scripts/Items/ItemObject.cs
Normal file
7
Assets/Scripts/Items/ItemObject.cs
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ItemObject : ScriptableObject
|
||||||
|
{
|
||||||
|
public ItemSO itemSO;
|
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|
|
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|
}
|
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11
Assets/Scripts/Items/ItemObject.cs.meta
Normal file
11
Assets/Scripts/Items/ItemObject.cs.meta
Normal file
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16
Assets/Scripts/Items/ItemSO.cs
Normal file
16
Assets/Scripts/Items/ItemSO.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "ScriptableObjects/ItemSO")]
|
||||||
|
public class ItemSO : ScriptableObject
|
||||||
|
{
|
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|
public string id;
|
||||||
|
public string name;
|
||||||
|
public GameObject prefab;
|
||||||
|
public Sprite icon;
|
||||||
|
|
||||||
|
public void Spawn(Vector3 position)
|
||||||
|
{
|
||||||
|
GameObject item = Instantiate(prefab, position, Quaternion.identity);
|
||||||
|
item.name = name;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Items/ItemSO.cs.meta
Normal file
11
Assets/Scripts/Items/ItemSO.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 91bfeda1bf899b140a446b5d5e85504c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -17,9 +17,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
// demolish
|
// demolish
|
||||||
if (Input.GetButtonDown("Demolish"))
|
if (Input.GetButtonDown("Demolish"))
|
||||||
{
|
{
|
||||||
Debug.Log("Demolish");
|
ToggleDemolishMode();
|
||||||
demolishMode = !demolishMode;
|
|
||||||
movingMode = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (demolishMode && Input.GetMouseButton(0) && MenuManager.AllMenusClosed())
|
if (demolishMode && Input.GetMouseButton(0) && MenuManager.AllMenusClosed())
|
||||||
@@ -31,9 +29,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
// moving
|
// moving
|
||||||
if (Input.GetButtonDown("Move"))
|
if (Input.GetButtonDown("Move"))
|
||||||
{
|
{
|
||||||
Debug.Log("Move");
|
ToggleMovingMode();
|
||||||
movingMode = !movingMode;
|
|
||||||
demolishMode = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (movingMode && Input.GetMouseButtonDown(0) && MenuManager.AllMenusClosed())
|
if (movingMode && Input.GetMouseButtonDown(0) && MenuManager.AllMenusClosed())
|
||||||
@@ -44,4 +40,18 @@ public class PlayerController : MonoBehaviour
|
|||||||
movingMode = false;
|
movingMode = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ToggleDemolishMode()
|
||||||
|
{
|
||||||
|
Debug.Log("Demolish");
|
||||||
|
demolishMode = !demolishMode;
|
||||||
|
movingMode = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleMovingMode()
|
||||||
|
{
|
||||||
|
Debug.Log("Move");
|
||||||
|
movingMode = !movingMode;
|
||||||
|
demolishMode = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user