mirror of
https://github.com/DerTyp7/industrialize-unity.git
synced 2025-10-29 12:32:12 +01:00
CameraMovement
This commit is contained in:
@@ -135,6 +135,8 @@ GameObject:
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- component: {fileID: 519420031}
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- component: {fileID: 519420029}
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- component: {fileID: 519420030}
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- component: {fileID: 519420033}
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- component: {fileID: 519420034}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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@@ -249,6 +251,51 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!50 &519420033
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Rigidbody2D:
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serializedVersion: 4
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 519420028}
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m_BodyType: 0
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 0
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m_Mass: 1
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m_LinearDrag: 0
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m_AngularDrag: 0
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m_GravityScale: 0
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_Interpolate: 0
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_Constraints: 4
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--- !u!114 &519420034
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 519420028}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 87cffe79f27b53a4593d9cf75ea1d6f9, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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speed: 100
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fastSpeed: 200
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slowSpeed: 30
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maxCameraSize: 100
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minCameraSize: 3
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cameraSizeSteps: 3
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--- !u!1 &619394800
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GameObject:
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m_ObjectHideFlags: 0
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95
Assets/Scripts/GridSystem/Grid.cs
Normal file
95
Assets/Scripts/GridSystem/Grid.cs
Normal file
@@ -0,0 +1,95 @@
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using System;
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using UnityEngine;
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public class Grid<TGridObject>
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{
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int width, height;
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float cellSize;
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Vector3 originPosition;
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public TGridObject[,] gridArray;
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bool showDebug = true;
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public int GetWidth() => width;
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public int GetHeight() => height;
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public float GetCellSize() => cellSize;
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public Grid(int _width, int _height, float _cellSize, Vector3 _originPosition, Func<Grid<TGridObject>, int, int, TGridObject> createGridObject)
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{
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width = _width;
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height = _height;
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cellSize = _cellSize;
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originPosition = _originPosition;
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gridArray = new TGridObject[width, height];
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for (int x = 0; x < gridArray.GetLength(0); x++)
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{
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for (int y = 0; y < gridArray.GetLength(1); y++)
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{
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gridArray[x, y] = createGridObject(this, x, y);
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}
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}
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if (showDebug)
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{
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for (int x = 0; x < gridArray.GetLength(0); x++)
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{
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for (int y = 0; y < gridArray.GetLength(1); y++)
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{
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Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x, y + 1), Color.white, 100f);
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Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x + 1, y), Color.white, 100f);
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}
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}
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Debug.DrawLine(GetWorldPosition(0, height), GetWorldPosition(width, height), Color.white, 100f);
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Debug.DrawLine(GetWorldPosition(width, 0), GetWorldPosition(width, height), Color.white, 100f);
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}
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}
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public Vector3 GetWorldPosition(int x, int y)
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{
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return new Vector3(x, y) * cellSize + originPosition;
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}
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public void GetXY(Vector3 worldPosition, out int x, out int y)
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{
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x = Mathf.FloorToInt((worldPosition - originPosition).x / cellSize);
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y = Mathf.FloorToInt((worldPosition - originPosition).y / cellSize);
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}
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||||
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public void SetGridObject(int x, int y, TGridObject value)
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{
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if (x >= 0 && y >= 0 && x < width && y < height)
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{
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gridArray[x, y] = value;
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Debug.Log(x.ToString() + " " + y.ToString() + " -> " + value.ToString());
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}
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}
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public void SetGridObject(Vector3 worldPosition, TGridObject value)
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{
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int x, y;
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GetXY(worldPosition, out x, out y);
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SetGridObject(x, y, value);
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}
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public TGridObject GetGridObject(int x, int y)
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{
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if (x >= 0 && y >= 0 && x < width && y < height)
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{
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return gridArray[x, y];
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}
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else
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{
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return default(TGridObject);
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}
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}
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public TGridObject GetGridObject(Vector3 worldPosition)
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{
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int x, y;
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GetXY(worldPosition, out x, out y);
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return GetGridObject(x, y);
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}
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}
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11
Assets/Scripts/GridSystem/Grid.cs.meta
Normal file
11
Assets/Scripts/GridSystem/Grid.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a09de9f61e5400543a4460d8bc195f98
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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237
Assets/Scripts/GridSystem/GridBuildingSystem.cs
Normal file
237
Assets/Scripts/GridSystem/GridBuildingSystem.cs
Normal file
@@ -0,0 +1,237 @@
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using System.Collections.Generic;
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using UnityEngine;
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// Written with https://www.youtube.com/watch?v=dulosHPl82A
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public class GridBuildingSystem : MonoBehaviour
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{
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public static GridBuildingSystem instance;
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public Grid<GridObject> buildingGrid;
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public int gridWidth;
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public int gridHeight;
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public float cellSize;
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PlacedObjectTypeSO selectedPlacedObjectTypeSO;
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Transform selectedGameObjectTransform;
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public List<PlacedObjectTypeSO> DEBUG_OBJS = new List<PlacedObjectTypeSO>();
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public class GridObject
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||||
{
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int x, y;
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bool isAccessable; // if true, can be placed on -> To limit the building area in the future
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Grid<GridObject> grid;
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PlacedObject placedObject;
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public GridObject(Grid<GridObject> _grid, int _x, int _y, bool _isAccessable = true) // FOR DEBUG TRUE
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{
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grid = _grid;
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x = _x;
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y = _y;
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isAccessable = _isAccessable;
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}
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public void SetPlacedObject(PlacedObject newPlacedObject)
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{
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placedObject = newPlacedObject;
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Debug.Log("SetPlacedObject");
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}
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public PlacedObject GetPlacedObject() => placedObject;
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public void ClearPlacedObject() => placedObject = null;
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public void SetIsAccessable(bool _isAccessable) => isAccessable = _isAccessable;
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public void SwitchIsAccessable() => isAccessable = !isAccessable;
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public bool IsAccessable() => isAccessable;
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public bool CanBuild()
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||||
{
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return placedObject == null && isAccessable;
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}
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}
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||||
void Awake()
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||||
{
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if (instance == null)
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instance = this;
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else
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Destroy(gameObject);
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buildingGrid = new Grid<GridObject>(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid<GridObject> g, int x, int y) => new GridObject(g, x, y));
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}
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void Update()
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{
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if (selectedGameObjectTransform != null)
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{
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UpdateSelectedGameObject();
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}
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// DEBUG
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if (Input.GetKeyDown(KeyCode.Alpha1))
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{
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SelectBuilding(DEBUG_OBJS[0]);
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}
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if (Input.GetKeyDown(KeyCode.Alpha2))
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{
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SelectBuilding(DEBUG_OBJS[1]);
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}
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if (Input.GetKeyDown(KeyCode.Alpha3))
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{
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SelectBuilding(DEBUG_OBJS[2]);
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}
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if (Input.GetKeyDown(KeyCode.Alpha4))
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{
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SelectBuilding(DEBUG_OBJS[3]);
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}
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if (Input.GetKeyDown(KeyCode.Alpha5))
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{
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SelectBuilding(DEBUG_OBJS[4]);
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||||
}
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||||
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||||
if (Input.GetKeyDown(KeyCode.Alpha6))
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||||
{
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||||
SelectBuilding(DEBUG_OBJS[5]);
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||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Alpha7))
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||||
{
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||||
SelectBuilding(DEBUG_OBJS[6]);
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||||
}
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||||
|
||||
if (Input.GetKeyDown(KeyCode.Alpha8))
|
||||
{
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||||
SelectBuilding(DEBUG_OBJS[7]);
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Alpha9))
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||||
{
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||||
SelectBuilding(DEBUG_OBJS[8]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UpdateSelectedGameObject()
|
||||
{
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||||
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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||||
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||||
buildingGrid.GetXY(mousePosition, out int x, out int y);
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||||
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||||
selectedGameObjectTransform.position = buildingGrid.GetWorldPosition(x, y);
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||||
|
||||
List<Vector2Int> gridPositionList = selectedPlacedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y));
|
||||
|
||||
if (CanBuild(gridPositionList))
|
||||
{
|
||||
selectedGameObjectTransform.gameObject.GetComponent<SpriteRenderer>().color = Color.white;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedGameObjectTransform.gameObject.GetComponent<SpriteRenderer>().color = Color.red;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
PlaceBuilding(selectedGameObjectTransform.position);
|
||||
}
|
||||
|
||||
|
||||
if (Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
DeselectBuilding();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void DemolishBuilding(Vector3 position)
|
||||
{
|
||||
GridObject gridObject = buildingGrid.GetGridObject(position); // Camera.main.ScreenToWorldPoint(Input.mousePosition)
|
||||
PlacedObject placedObject = gridObject.GetPlacedObject();
|
||||
|
||||
if (placedObject != null)
|
||||
{
|
||||
placedObject.DestroySelf();
|
||||
|
||||
List<Vector2Int> gridPositionList = placedObject.GetGridPositionList();
|
||||
|
||||
foreach (Vector2Int gridPosition in gridPositionList)
|
||||
{
|
||||
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CanBuild(List<Vector2Int> gridPositionList)
|
||||
{
|
||||
bool canBuild = true;
|
||||
foreach (Vector2Int gridPosition in gridPositionList)
|
||||
{
|
||||
if (!buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
|
||||
{
|
||||
// Cannot build here
|
||||
canBuild = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return canBuild;
|
||||
}
|
||||
|
||||
public GameObject PlaceBuilding(Vector3 position)
|
||||
{
|
||||
position = new Vector3(position.x, position.y);
|
||||
buildingGrid.GetXY(position, out int x, out int y);
|
||||
|
||||
List<Vector2Int> gridPositionList = selectedPlacedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y));
|
||||
|
||||
// DEBUG
|
||||
foreach (Vector2Int gridPosition in gridPositionList)
|
||||
{
|
||||
Debug.Log(gridPosition);
|
||||
}
|
||||
|
||||
if (CanBuild(gridPositionList))
|
||||
{
|
||||
PlacedObject placedObject = PlacedObject.Create(buildingGrid.GetWorldPosition(x, y), new Vector2Int(x, y), selectedPlacedObjectTypeSO);
|
||||
|
||||
foreach (Vector2Int gridPosition in gridPositionList)
|
||||
{
|
||||
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
|
||||
}
|
||||
return placedObject.gameObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Cannot build here!" + " " + position);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SelectBuilding(PlacedObjectTypeSO placedObjectTypeSO)
|
||||
{
|
||||
|
||||
// Delete all previous blueprints
|
||||
foreach (GameObject o in GameObject.FindGameObjectsWithTag("PlacedObject"))
|
||||
{
|
||||
if (o.GetComponent<PlacedObject>().GetIsBlueprint())
|
||||
{
|
||||
Destroy(o);
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
selectedGameObjectTransform = Instantiate(placedObjectTypeSO.prefab, mousePosition, Quaternion.identity);
|
||||
selectedPlacedObjectTypeSO = placedObjectTypeSO;
|
||||
}
|
||||
|
||||
public void DeselectBuilding()
|
||||
{
|
||||
Destroy(selectedGameObjectTransform.gameObject);
|
||||
selectedPlacedObjectTypeSO = null;
|
||||
selectedGameObjectTransform = null;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Scripts/GridSystem/GridBuildingSystem.cs.meta
Normal file
11
Assets/Scripts/GridSystem/GridBuildingSystem.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 1de0d91b0ca828941bdb4c60d0a0f154
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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||||
24
Assets/Scripts/GridSystem/PathfindingSystem.cs
Normal file
24
Assets/Scripts/GridSystem/PathfindingSystem.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PathfindingSystem : MonoBehaviour
|
||||
{
|
||||
public static PathfindingSystem instance { get; private set; }
|
||||
public Pathfinding pathfinding;
|
||||
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
|
||||
int gridWidth = GridBuildingSystem.instance.gridWidth;
|
||||
int gridHeight = GridBuildingSystem.instance.gridHeight;
|
||||
float cellSize = GridBuildingSystem.instance.cellSize;
|
||||
|
||||
pathfinding = new Pathfinding(gridWidth, gridHeight, cellSize);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GridSystem/PathfindingSystem.cs.meta
Normal file
11
Assets/Scripts/GridSystem/PathfindingSystem.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: d31ae6efb7031ec4e8b9eeb0ed466657
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
79
Assets/Scripts/GridSystem/PlacedObject.cs
Normal file
79
Assets/Scripts/GridSystem/PlacedObject.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Tilemaps;
|
||||
|
||||
public abstract class PlacedObject : MonoBehaviour
|
||||
{
|
||||
public static PlacedObject Create(Vector3 worldPosition, Vector2Int origin, PlacedObjectTypeSO placedObjectTypeSO)
|
||||
{
|
||||
Transform placeObjectTransform = Instantiate(placedObjectTypeSO.prefab, worldPosition, Quaternion.identity);
|
||||
|
||||
PlacedObject placedObject = placeObjectTransform.GetComponent<PlacedObject>();
|
||||
placedObject.placedObjectTypeSO = placedObjectTypeSO;
|
||||
placedObject.origin = origin;
|
||||
|
||||
placedObject.OnPlace();
|
||||
placedObject.SetIsBlueprint(false);
|
||||
|
||||
if (placedObjectTypeSO.isWalkable)
|
||||
{
|
||||
foreach(Vector2Int position in placedObject.GetGridPositionList())
|
||||
{
|
||||
Pathfinding.Instance.GetNode(position.x, position.y).SetIsWalkable(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
return placedObject;
|
||||
}
|
||||
|
||||
public PlacedObjectTypeSO placedObjectTypeSO;
|
||||
Vector2Int origin;
|
||||
|
||||
[SerializeField] private bool isBlueprint = true;
|
||||
|
||||
public bool GetIsBlueprint() => isBlueprint;
|
||||
public void SetIsBlueprint(bool newIsBlueprint)
|
||||
{
|
||||
|
||||
if (GetComponent<Collider2D>() != null)
|
||||
{
|
||||
if (newIsBlueprint)
|
||||
{
|
||||
GetComponent<Collider2D>().enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
GetComponent<Collider2D>().enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
isBlueprint = newIsBlueprint;
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
SetIsBlueprint(true);
|
||||
}
|
||||
|
||||
public abstract void OnPlace();
|
||||
|
||||
public List<Vector2Int> GetGridPositionList()
|
||||
{
|
||||
return placedObjectTypeSO.GetGridPositionList(origin);
|
||||
}
|
||||
|
||||
public void DestroySelf()
|
||||
{
|
||||
if (placedObjectTypeSO.isWalkable)
|
||||
{
|
||||
foreach (Vector2Int position in GetGridPositionList())
|
||||
{
|
||||
Pathfinding.Instance.GetNode(position.x, position.y).SetIsWalkable(false);
|
||||
}
|
||||
}
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GridSystem/PlacedObject.cs.meta
Normal file
11
Assets/Scripts/GridSystem/PlacedObject.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 024343b97b688a24e8075e525dee8048
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
31
Assets/Scripts/GridSystem/PlacedObjectTypeSO.cs
Normal file
31
Assets/Scripts/GridSystem/PlacedObjectTypeSO.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(menuName = "ScriptableObjects/PlacedObjectTypeSO")]
|
||||
public class PlacedObjectTypeSO : ScriptableObject
|
||||
{
|
||||
public string placedObjectID;
|
||||
public string nameString;
|
||||
public Transform prefab;
|
||||
public int width;
|
||||
public int height;
|
||||
public bool isWalkable = false;
|
||||
public Sprite iconSprite;
|
||||
|
||||
public List<Vector2Int> GetGridPositionList(Vector2Int offset)
|
||||
{
|
||||
List<Vector2Int> gridPositionList = new List<Vector2Int>();
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
gridPositionList.Add(offset + new Vector2Int(x, y));
|
||||
}
|
||||
}
|
||||
return gridPositionList;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Scripts/GridSystem/PlacedObjectTypeSO.cs.meta
Normal file
11
Assets/Scripts/GridSystem/PlacedObjectTypeSO.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 632704925c0ac0848a70bc1c20e19aba
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
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|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Pathfinding.meta
Normal file
8
Assets/Scripts/Pathfinding.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a7b1a013669f324686045e54692cbad
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
39
Assets/Scripts/Pathfinding/PathNode.cs
Normal file
39
Assets/Scripts/Pathfinding/PathNode.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PathNode {
|
||||
|
||||
private Grid<PathNode> grid;
|
||||
public int x;
|
||||
public int y;
|
||||
|
||||
public int gCost;
|
||||
public int hCost;
|
||||
public int fCost;
|
||||
|
||||
public bool isWalkable;
|
||||
public PathNode cameFromNode;
|
||||
|
||||
public List<PathNode> neighbourList = new List<PathNode>();
|
||||
|
||||
public PathNode(Grid<PathNode> _grid, int _x, int _y) {
|
||||
grid = _grid;
|
||||
x = _x;
|
||||
y = _y;
|
||||
isWalkable = false;
|
||||
}
|
||||
|
||||
public void CalculateFCost() {
|
||||
fCost = gCost + hCost;
|
||||
}
|
||||
|
||||
public void SetIsWalkable(bool isWalkable) {
|
||||
this.isWalkable = isWalkable;
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
return x + "," + y;
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Pathfinding/PathNode.cs.meta
Normal file
11
Assets/Scripts/Pathfinding/PathNode.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a762ee25504d4344b891ad21350450f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
171
Assets/Scripts/Pathfinding/Pathfinding.cs
Normal file
171
Assets/Scripts/Pathfinding/Pathfinding.cs
Normal file
@@ -0,0 +1,171 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
public class Pathfinding {
|
||||
|
||||
private const int MOVE_STRAIGHT_COST = 10;
|
||||
private const int MOVE_DIAGONAL_COST = 14;
|
||||
|
||||
public static Pathfinding Instance { get; private set; }
|
||||
|
||||
private Grid<PathNode> grid;
|
||||
private List<PathNode> openList;
|
||||
private List<PathNode> closedList;
|
||||
|
||||
public Pathfinding(int width, int height, float cellSize) {
|
||||
Instance = this;
|
||||
grid = new Grid<PathNode>(width, height, cellSize, Vector3.zero, (Grid<PathNode> g, int x, int y) => new PathNode(g, x, y));
|
||||
|
||||
foreach (PathNode node in grid.gridArray) {
|
||||
node.neighbourList = GetNeighbourList(node);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public Grid<PathNode> GetGrid() {
|
||||
return grid;
|
||||
}
|
||||
|
||||
public List<Vector3> FindPath(Vector3 startWorldPosition, Vector3 endWorldPosition, bool ignoreIsWalkable = false) {
|
||||
grid.GetXY(startWorldPosition, out int startX, out int startY);
|
||||
grid.GetXY(endWorldPosition, out int endX, out int endY);
|
||||
|
||||
List<PathNode> path = FindPath(startX, startY, endX, endY, ignoreIsWalkable);
|
||||
if (path == null) {
|
||||
return null;
|
||||
} else {
|
||||
List<Vector3> vectorPath = new List<Vector3>();
|
||||
foreach (PathNode pathNode in path) {
|
||||
vectorPath.Add(new Vector3(pathNode.x, pathNode.y) * grid.GetCellSize() + Vector3.one * grid.GetCellSize() * .5f);
|
||||
}
|
||||
return vectorPath;
|
||||
}
|
||||
}
|
||||
|
||||
public List<PathNode> FindPath(int startX, int startY, int endX, int endY, bool ignoreIsWalkable = false) {
|
||||
var timer = new System.Diagnostics.Stopwatch();
|
||||
timer.Start();
|
||||
PathNode startNode = grid.GetGridObject(startX, startY);
|
||||
PathNode endNode = grid.GetGridObject(endX, endY);
|
||||
|
||||
if (startNode == null || endNode == null) {
|
||||
// Invalid Path
|
||||
return null;
|
||||
}
|
||||
|
||||
openList = new List<PathNode> { startNode };
|
||||
closedList = new List<PathNode>();
|
||||
|
||||
for (int x = 0; x < grid.GetWidth(); x++) {
|
||||
for (int y = 0; y < grid.GetHeight(); y++) {
|
||||
PathNode pathNode = grid.GetGridObject(x, y);
|
||||
pathNode.gCost = 99999999;
|
||||
pathNode.CalculateFCost();
|
||||
pathNode.cameFromNode = null;
|
||||
}
|
||||
}
|
||||
|
||||
startNode.gCost = 0;
|
||||
startNode.hCost = CalculateDistanceCost(startNode, endNode);
|
||||
startNode.CalculateFCost();
|
||||
|
||||
while (openList.Count > 0) {
|
||||
PathNode currentNode = GetLowestFCostNode(openList);
|
||||
if (currentNode == endNode) {
|
||||
// Reached final node
|
||||
timer.Stop();
|
||||
TimeSpan timeTaken = timer.Elapsed;
|
||||
Debug.Log("Time taken: " + timeTaken.ToString(@"m\:ss\.fff"));
|
||||
return CalculatePath(endNode);
|
||||
}
|
||||
|
||||
openList.Remove(currentNode);
|
||||
closedList.Add(currentNode);
|
||||
|
||||
foreach (PathNode neighbourNode in currentNode.neighbourList) {
|
||||
if (closedList.Contains(neighbourNode)) continue;
|
||||
if (!neighbourNode.isWalkable && !ignoreIsWalkable) { // If neighbouring node is not walkable instantly add them to closed
|
||||
closedList.Add(neighbourNode);
|
||||
continue;
|
||||
}
|
||||
|
||||
int tentativeGCost = currentNode.gCost + CalculateDistanceCost(currentNode, neighbourNode);
|
||||
if (tentativeGCost < neighbourNode.gCost) {
|
||||
neighbourNode.cameFromNode = currentNode;
|
||||
neighbourNode.gCost = tentativeGCost;
|
||||
neighbourNode.hCost = CalculateDistanceCost(neighbourNode, endNode);
|
||||
neighbourNode.CalculateFCost();
|
||||
|
||||
if (!openList.Contains(neighbourNode)) {
|
||||
openList.Add(neighbourNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Out of nodes on the openList
|
||||
return null;
|
||||
}
|
||||
|
||||
private List<PathNode> GetNeighbourList(PathNode currentNode) {
|
||||
List<PathNode> neighbourList = new List<PathNode>();
|
||||
|
||||
if (currentNode.x - 1 >= 0) {
|
||||
// Left
|
||||
neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y));
|
||||
// Left Down
|
||||
// if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y - 1));
|
||||
// Left Up
|
||||
// if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y + 1));
|
||||
}
|
||||
if (currentNode.x + 1 < grid.GetWidth()) {
|
||||
// Right
|
||||
neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y));
|
||||
// Right Down
|
||||
// if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y - 1));
|
||||
// Right Up
|
||||
// if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y + 1));
|
||||
}
|
||||
// Down
|
||||
if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x, currentNode.y - 1));
|
||||
// Up
|
||||
if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x, currentNode.y + 1));
|
||||
|
||||
return neighbourList;
|
||||
}
|
||||
|
||||
public PathNode GetNode(int x, int y) {
|
||||
return grid.GetGridObject(x, y);
|
||||
}
|
||||
|
||||
private List<PathNode> CalculatePath(PathNode endNode) {
|
||||
List<PathNode> path = new List<PathNode>();
|
||||
path.Add(endNode);
|
||||
PathNode currentNode = endNode;
|
||||
while (currentNode.cameFromNode != null) {
|
||||
path.Add(currentNode.cameFromNode);
|
||||
currentNode = currentNode.cameFromNode;
|
||||
}
|
||||
path.Reverse();
|
||||
return path;
|
||||
}
|
||||
|
||||
private int CalculateDistanceCost(PathNode a, PathNode b) {
|
||||
int xDistance = Mathf.Abs(a.x - b.x);
|
||||
int yDistance = Mathf.Abs(a.y - b.y);
|
||||
int remaining = Mathf.Abs(xDistance - yDistance);
|
||||
return MOVE_DIAGONAL_COST * Mathf.Min(xDistance, yDistance) + MOVE_STRAIGHT_COST * remaining;
|
||||
}
|
||||
|
||||
private PathNode GetLowestFCostNode(List<PathNode> pathNodeList) {
|
||||
PathNode lowestFCostNode = pathNodeList[0];
|
||||
for (int i = 1; i < pathNodeList.Count; i++) {
|
||||
if (pathNodeList[i].fCost < lowestFCostNode.fCost) {
|
||||
lowestFCostNode = pathNodeList[i];
|
||||
}
|
||||
}
|
||||
return lowestFCostNode;
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Pathfinding/Pathfinding.cs.meta
Normal file
11
Assets/Scripts/Pathfinding/Pathfinding.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5530caa2a712744aa8742d15eb47ac9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Scripts/Pathfinding/Testing.cs
Normal file
9
Assets/Scripts/Pathfinding/Testing.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Testing : MonoBehaviour {
|
||||
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Pathfinding/Testing.cs.meta
Normal file
11
Assets/Scripts/Pathfinding/Testing.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a9e1a4cbcd629e43960027a99f45196
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Player.meta
Normal file
8
Assets/Scripts/Player.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97b8c1d7083d3f64db4eb6b3bed60c52
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
102
Assets/Scripts/Player/CameraMovement.cs
Normal file
102
Assets/Scripts/Player/CameraMovement.cs
Normal file
@@ -0,0 +1,102 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraMovement : MonoBehaviour
|
||||
{
|
||||
[Header("Speed")]
|
||||
[SerializeField]
|
||||
float speed = 150f;
|
||||
|
||||
[SerializeField]
|
||||
float fastSpeed = 300f;
|
||||
|
||||
[SerializeField]
|
||||
float slowSpeed = 50f;
|
||||
|
||||
[Header("Zoom")]
|
||||
[SerializeField]
|
||||
float maxCameraSize = 100f;
|
||||
|
||||
[SerializeField]
|
||||
float minCameraSize = 3f;
|
||||
|
||||
[SerializeField]
|
||||
float cameraSizeSteps = 3f;
|
||||
|
||||
Vector2 cameraMovement;
|
||||
float currentSpeed = 0.0f;
|
||||
|
||||
bool drag = false;
|
||||
|
||||
Vector3 origin;
|
||||
Vector3 difference;
|
||||
|
||||
|
||||
|
||||
Camera cam;
|
||||
Rigidbody2D rb;
|
||||
|
||||
void Start()
|
||||
{
|
||||
cam = GetComponent<Camera>();
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (Input.GetMouseButton(2))
|
||||
{
|
||||
difference = (cam.ScreenToWorldPoint(Input.mousePosition) - cam.transform.position);
|
||||
if (!drag)
|
||||
{
|
||||
drag = true;
|
||||
origin = cam.ScreenToWorldPoint(Input.mousePosition);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
drag = false;
|
||||
}
|
||||
|
||||
if (drag)
|
||||
{
|
||||
cam.transform.position = origin - difference;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
currentSpeed = speed;
|
||||
|
||||
cameraMovement.x = Input.GetAxis("Horizontal");
|
||||
cameraMovement.y = Input.GetAxis("Vertical");
|
||||
|
||||
if (Input.GetButton("CameraFast"))
|
||||
currentSpeed = fastSpeed;
|
||||
else if (Input.GetButton("CameraSlow"))
|
||||
currentSpeed = slowSpeed;
|
||||
|
||||
|
||||
if (Input.GetAxis("Mouse ScrollWheel") > 0f)
|
||||
ZoomCameraToPoint(cam.ScreenToWorldPoint(Input.mousePosition), cameraSizeSteps);
|
||||
else if (Input.GetAxis("Mouse ScrollWheel") < 0f)
|
||||
ZoomCameraToPoint(cam.ScreenToWorldPoint(Input.mousePosition), -cameraSizeSteps);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
rb.MovePosition(rb.position + cameraMovement * currentSpeed * Time.fixedDeltaTime);
|
||||
}
|
||||
|
||||
void ZoomCameraToPoint(Vector3 point, float amount)
|
||||
{
|
||||
float multiplier = (1.0f / cam.orthographicSize * amount);
|
||||
|
||||
transform.position += (point - transform.position) * multiplier;
|
||||
|
||||
cam.orthographicSize -= amount;
|
||||
|
||||
cam.orthographicSize = Mathf.Clamp(cam.orthographicSize, minCameraSize, maxCameraSize);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Player/CameraMovement.cs.meta
Normal file
11
Assets/Scripts/Player/CameraMovement.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 87cffe79f27b53a4593d9cf75ea1d6f9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -485,3 +485,36 @@ InputManager:
|
||||
type: 2
|
||||
axis: 5
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: CameraFast
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left ctrl
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: CameraSlow
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left shift
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
m_UsePhysicalKeys: 1
|
||||
|
||||
Reference in New Issue
Block a user