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			65 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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    Camera cam;
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    bool demolishMode = false;
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    bool movingMode = false;
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    private void Start()
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    {
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        cam = gameObject.GetComponent<Camera>();
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    }
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    void Update()
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    {
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        // demolish
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        if (Input.GetButtonDown("Demolish"))
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        {
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            ToggleDemolishMode();
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        }
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        if (demolishMode && Input.GetMouseButton(0) && MenuManager.AllMenusClosed())
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        {
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            Vector3 postion = cam.ScreenToWorldPoint(Input.mousePosition);
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            GridBuildingSystem.instance.DemolishPlacedObjectTypeSO(postion);
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        }
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        // moving   
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        if (Input.GetButtonDown("Move"))
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        {
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            ToggleMovingMode();
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        }
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        if (movingMode && Input.GetMouseButtonDown(0) && MenuManager.AllMenusClosed())
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        {
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            Debug.Log("Moving this position");
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            Vector3 postion = cam.ScreenToWorldPoint(Input.mousePosition);
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            GridBuildingSystem.instance.SelectMovingPlacedObject(postion);
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            movingMode = false;
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        }
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        //! DEBUG SPAWNING ITEMS
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        if (Input.GetKeyDown(KeyCode.Y))
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        {
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            Vector3 postion = cam.ScreenToWorldPoint(Input.mousePosition);
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            ItemDictionary.instance.entries[0].Spawn(postion);
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        }
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    }
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    public void ToggleDemolishMode()
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    {
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        Debug.Log("Demolish");
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        demolishMode = !demolishMode;
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        movingMode = false;
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    }
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    public void ToggleMovingMode()
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    {
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        Debug.Log("Move");
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        movingMode = !movingMode;
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        demolishMode = false;
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    }
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}
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