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			10 lines
		
	
	
		
			176 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			176 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| 
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| public class TestObjectPO : PlacedObject
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| {
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|     public override void OnPlace()
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|     {
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|         Debug.Log("Placed Object: " + placedObjectTypeSO.name);
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|     }
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| }
 | 
