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			35 lines
		
	
	
		
			697 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			697 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public abstract class Dictionary<TEntryType> : MonoBehaviour
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| {
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|     public List<TEntryType> entries = new List<TEntryType>();
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| 
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|     public abstract TEntryType GetEntryById(string id);
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| 
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|     public static Dictionary<TEntryType> instance { get; private set; }
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| 
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|     protected virtual void Awake()
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|     {
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|         if (instance != null)
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|         {
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|             Destroy(gameObject);
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|             return;
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|         }
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|         else
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|         {
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|             instance = this;
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|         }
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|     }
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| 
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|     public void Register(TEntryType entry)
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|     {
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|         entries.Add(entry);
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|     }
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| 
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|     public void Unregister(TEntryType entry)
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|     {
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|         entries.Remove(entry);
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|     }
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| }
 | 
