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			28 lines
		
	
	
		
			601 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			601 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| 
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| public class PlayerController : MonoBehaviour
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| {
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|     Camera cam;
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| 
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|     bool demolishMode = false;
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| 
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|     private void Start()
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|     {
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|         cam = gameObject.GetComponent<Camera>();
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|     }
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| 
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|     void Update()
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|     {
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|         if (Input.GetButtonDown("Demolish"))
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|         {
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|             demolishMode = !demolishMode;
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|         }
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| 
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|         if (demolishMode && Input.GetMouseButton(0) && MenuManager.AllMenusClosed())
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|         {
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|             Vector3 postion = cam.ScreenToWorldPoint(Input.mousePosition);
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|             GridBuildingSystem.instance.DemolishPlacedObjectTypeSO(postion);
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|         }
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|     }
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| }
 | 
