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			35 lines
		
	
	
		
			697 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			697 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections.Generic;
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using UnityEngine;
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public abstract class Dictionary<TEntryType> : MonoBehaviour
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{
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    public List<TEntryType> entries = new List<TEntryType>();
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    public abstract TEntryType GetEntryById(string id);
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    public static Dictionary<TEntryType> instance { get; private set; }
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    protected virtual void Awake()
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    {
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        if (instance != null)
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        {
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            Destroy(gameObject);
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            return;
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        }
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        else
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        {
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            instance = this;
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        }
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    }
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    public void Register(TEntryType entry)
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    {
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        entries.Add(entry);
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    }
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    public void Unregister(TEntryType entry)
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    {
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        entries.Remove(entry);
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    }
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}
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