mirror of
https://github.com/DerTyp7/teamspeak-obs-overlay.git
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[refactor] split up handler classes
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204
src/handlers/teamspeak/dataHandler.ts
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204
src/handlers/teamspeak/dataHandler.ts
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import { IConnection, IChannel, IClient } from "interfaces/teamspeak";
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/**
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* Handles data received from TS5 client (list of connections, channels and clients)
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* Updates the states of App.tsx
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*/
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export class TS5DataHandler {
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// Local lists of connections, channels and clients
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// These lists are used to keep track of the data, independent of the App.tsx state
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localConnections: IConnection[];
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localChannels: IChannel[];
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localClients: IClient[];
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// State setters for App.tsx
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setConnections: React.Dispatch<React.SetStateAction<IConnection[]>>;
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setChannels: React.Dispatch<React.SetStateAction<IChannel[]>>;
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setClients: React.Dispatch<React.SetStateAction<IClient[]>>;
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constructor(
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// State setters for App.tsx
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setConnections: React.Dispatch<React.SetStateAction<IConnection[]>>,
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setChannels: React.Dispatch<React.SetStateAction<IChannel[]>>,
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setClients: React.Dispatch<React.SetStateAction<IClient[]>>
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) {
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this.setConnections = setConnections;
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this.setChannels = setChannels;
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this.setClients = setClients;
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this.localConnections = [];
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this.localChannels = [];
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this.localClients = [];
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}
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// Update App.tsx states
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private updateConnectionsState() {
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this.setConnections([...this.localConnections]);
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}
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private updateChannelsState() {
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this.setChannels([...this.localChannels]);
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}
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private updateClientsState() {
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this.setClients([...this.localClients]);
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}
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// Clear all data
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clearAll() {
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this.localConnections = [];
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this.localChannels = [];
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this.localClients = [];
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this.updateConnectionsState();
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this.updateChannelsState();
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this.updateClientsState();
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}
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// Add data to local lists and update states
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addConnection(connection: IConnection) {
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console.log("Adding connection...", connection)
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const existingConnection: IConnection | undefined = this.localConnections.find((localConnection: IConnection) => localConnection.id === connection.id);
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if (existingConnection == undefined) {
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this.localConnections.push(connection);
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this.updateConnectionsState();
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console.log("Connection added")
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} else {
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console.log("Connection already exists")
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}
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}
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addChannel(channel: IChannel) {
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console.log("Adding channel...", channel)
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const existingChannel: IChannel | undefined = this.localChannels.find((localChannel: IChannel) => localChannel.id === channel.id && localChannel.connection.id === channel.connection.id);
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if (existingChannel == undefined) {
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this.localChannels.push(channel);
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this.updateChannelsState();
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console.log("Channel added")
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} else {
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console.log("Channel already exists")
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}
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}
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addClient(client: IClient) {
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console.log("Adding client...", client)
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const existingClient: IClient | undefined = this.localClients.find((localClient: IClient) => localClient.id === client.id && localClient.channel?.connection.id === client.channel?.connection.id);
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if (existingClient == undefined) {
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this.localClients.push(client);
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this.updateClientsState();
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console.log("Client added")
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} else {
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console.log("Client already exists")
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}
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}
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// Update data in local lists and update states
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updateConnection(connection: IConnection) {
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console.log("Updating connection...", connection)
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const existingConnection: IConnection | undefined = this.localConnections.find((localConnection: IConnection) => localConnection.id === connection.id);
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if (existingConnection !== undefined) {
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this.localConnections[this.localConnections.indexOf(existingConnection)] = connection;
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this.updateConnectionsState();
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console.log("Connection updated")
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} else {
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console.log("Connection does not exist")
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}
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}
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updateChannel(channel: IChannel) {
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console.log("Updating channel...", channel)
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const existingChannel: IChannel | undefined = this.localChannels.find((localChannel: IChannel) => localChannel.id === channel.id && localChannel.connection.id === channel.connection.id);
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if (existingChannel !== undefined) {
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this.localChannels[this.localChannels.indexOf(existingChannel)] = channel;
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this.updateChannelsState();
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console.log("Channel updated")
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} else {
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console.log("Channel does not exist")
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}
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}
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updateClient(client: IClient) {
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console.log("Updating client...", client)
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const existingClient: IClient | undefined = this.localClients.find((localClient: IClient) => localClient.id === client.id && localClient.channel?.connection.id === client.channel?.connection.id);
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if (existingClient !== undefined) {
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this.localClients[this.localClients.indexOf(existingClient)] = client;
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this.updateClientsState();
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console.log("Client updated")
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} else {
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console.log("Client does not exist")
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}
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}
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// Remove data from local lists and update states
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removeConnection(connection: IConnection) {
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console.log("Removing connection...", connection)
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const existingConnection: IConnection | undefined = this.localConnections.find((localConnection: IConnection) => localConnection.id === connection.id);
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if (existingConnection !== undefined) {
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this.localConnections.splice(this.localConnections.indexOf(existingConnection), 1);
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// Remove all channels and clients associated with the connection
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this.localChannels = this.localChannels.filter((localChannel: IChannel) => localChannel.connection.id !== connection.id);
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this.localClients = this.localClients.filter((localClient: IClient) => localClient.channel?.connection.id !== connection.id);
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this.updateChannelsState();
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this.updateClientsState();
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this.updateConnectionsState();
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console.log("Connection removed")
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} else {
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console.log("Connection does not exist")
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}
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}
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removeChannel(channel: IChannel) {
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console.log("Removing channel...", channel)
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const existingChannel: IChannel | undefined = this.localChannels.find((localChannel: IChannel) => localChannel.id === channel.id && localChannel.connection.id === channel.connection.id);
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if (existingChannel !== undefined) {
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this.localChannels.splice(this.localChannels.indexOf(existingChannel), 1);
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// Remove all clients associated with the channel
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this.localClients = this.localClients.filter((localClient: IClient) => localClient.channel?.id !== channel.id);
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this.updateClientsState();
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this.updateChannelsState();
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console.log("Channel removed")
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} else {
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console.log("Channel does not exist")
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}
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}
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removeClient(client: IClient) {
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console.log("Removing client...", client)
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const existingClient: IClient | undefined = this.localClients.find((localClient: IClient) => localClient.id === client.id && localClient.channel?.connection.id === client.channel?.connection.id);
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if (existingClient !== undefined) {
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this.localClients.splice(this.localClients.indexOf(existingClient), 1);
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this.updateClientsState();
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console.log("Client removed")
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} else {
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console.log("Client does not exist")
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}
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}
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// Helper functions
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getConnectionById(id: number): IConnection | undefined {
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return this.localConnections.find((connection: IConnection) => connection.id === id);
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}
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getChannelById(id: number, connectionId: number): IChannel | undefined {
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return this.localChannels.find((channel: IChannel) => channel.id === id && channel.connection?.id === connectionId);
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}
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getClientById(id: number, connectionId: number): IClient | undefined {
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return this.localClients.find((client: IClient) => client.id === id && client.channel?.connection.id === connectionId);
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}
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}
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