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	Started Keybinds (1,2,3,4)
added: "Weapon1","Weapon2","Weapon3","Weapon4" to InputManager and started implementing Keybinds for weapons
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		| @@ -1629,6 +1629,18 @@ PrefabInstance: | ||||
|       propertyPath: m_IsActive | ||||
|       value: 1 | ||||
|       objectReference: {fileID: 0} | ||||
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|       value: 1 | ||||
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|     - target: {fileID: 7365407325767981111, guid: f1dd059fe90d9e14da7ad60b3612969c, type: 3} | ||||
|       propertyPath: totalAmmunition | ||||
|       value: 1 | ||||
|       objectReference: {fileID: 0} | ||||
|     - target: {fileID: 7365407325767981111, guid: f1dd059fe90d9e14da7ad60b3612969c, type: 3} | ||||
|       propertyPath: currentAmmunition | ||||
|       value: 1 | ||||
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|     - target: {fileID: 7716234701984758470, guid: f1dd059fe90d9e14da7ad60b3612969c, type: 3} | ||||
|       propertyPath: m_Name | ||||
|       value: Gun_Right_Hand_REF | ||||
|   | ||||
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