mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-28 20:32:14 +01:00
Started Keybinds (1,2,3,4)
added: "Weapon1","Weapon2","Weapon3","Weapon4" to InputManager and started implementing Keybinds for weapons
This commit is contained in:
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File diff suppressed because it is too large
Load Diff
@@ -9,6 +9,7 @@ public class DebugCanvas : MonoBehaviour
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{
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public TextMeshProUGUI DebugTextGrounded;
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public TextMeshProUGUI DebugTextClientServer;
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public TextMeshProUGUI DebugAmmunition;
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public GameObject Player;
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public GameObject GameManager;
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public TextMeshProUGUI fpsText;
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@@ -36,6 +37,8 @@ public class DebugCanvas : MonoBehaviour
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else
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{
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DebugTextGrounded.text = "isGrounded: " + Player.GetComponent<PlayerController>().isGrounded.ToString();
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Shoot shoot = Player.GetComponent<Shoot>();
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DebugAmmunition.text = shoot.CurAmmo + " / " + shoot.TotalAmmo;
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deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
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float fps = 1.0f / deltaTime;
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fpsText.text = Mathf.Ceil(fps).ToString() + "FPS";
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@@ -8,6 +8,7 @@ public class Weapon : MonoBehaviour
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{
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Rifle, Pistole, Knife, Grenade
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}
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[SerializeField] string WeaponName;
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[SerializeField] weaponKinds weaponKind;
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[SerializeField] bool active = false;
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[SerializeField] int damage = 0;
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@@ -38,9 +39,10 @@ public class Weapon : MonoBehaviour
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public Transform GunLeftREF { get => gunLeftREF; }
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public Transform GunRightREF { get => gunRightREF; }
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private void Start()
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private void Awake()
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{
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CurrentAmmunition = MagazinSize;
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WeaponName = transform.name;
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}
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}
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@@ -25,12 +25,19 @@ public class WeaponManager : NetworkBehaviour
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void Update() {
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if (isLocalPlayer) {
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if (Input.GetAxis("Mouse ScrollWheel") > 0f) { // Scroll up
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if (Input.GetButtonDown("Weapon1")) {
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currentWeaponIndex = 0;
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}else if (Input.GetButtonDown("Weapon2")) {
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currentWeaponIndex = 1;
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}else if (Input.GetButtonDown("Weapon3")) {
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currentWeaponIndex = 2;
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}else if (Input.GetButtonDown("Weapon4")) {
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currentWeaponIndex = 4;
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}else if (Input.GetAxis("Mouse ScrollWheel") > 0f) { // Scroll up
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lastWeaponIndex = currentWeaponIndex;
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activeWeapons[currentWeaponIndex].SetActive(false);
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switchWeapon(-1);
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}
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else if (Input.GetAxis("Mouse ScrollWheel") < 0f) { // Scroll down
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}else if (Input.GetAxis("Mouse ScrollWheel") < 0f) { // Scroll down
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lastWeaponIndex = currentWeaponIndex;
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activeWeapons[currentWeaponIndex].SetActive(false);
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switchWeapon(1);
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@@ -389,3 +389,68 @@ InputManager:
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type: 0
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m_Path:
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m_ResourceFile:
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m_AssetTreeState:
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scrollPos: {x: 0, y: 0}
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m_ExpandedIDs: 0000000086640000886400008a6400008c6400008e640000
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m_RenameOverlay:
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m_IsRenamingFilename: 1
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m_ClientGUIView: {fileID: 0}
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m_SearchString:
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m_CreateAssetUtility:
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m_EndAction: {fileID: 0}
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m_InstanceID: 0
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m_Path:
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m_Icon: {fileID: 0}
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m_ResourceFile:
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m_ListAreaState:
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m_SelectedInstanceIDs:
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m_LastClickedInstanceID: 0
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m_HadKeyboardFocusLastEvent: 0
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m_ExpandedInstanceIDs: c623000030660000986f0000d65e0000866c00009e60000036650000
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_IsWaitingForDelay: 0
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m_IsRenaming: 0
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m_OriginalEventType: 11
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m_IsRenamingFilename: 1
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m_ClientGUIView: {fileID: 11}
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m_CreateAssetUtility:
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m_EndAction: {fileID: 0}
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m_InstanceID: 0
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m_Path:
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m_Icon: {fileID: 0}
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m_ResourceFile:
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m_NewAssetIndexInList: -1
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m_ScrollPosition: {x: 0, y: 0}
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m_GridSize: 64
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m_SkipHiddenPackages: 0
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m_DirectoriesAreaWidth: 207
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y: 428.8
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width: 1252
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m_MinSize: {x: 231, y: 271}
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m_MaxSize: {x: 10001, y: 10021}
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m_ActualView: {fileID: 2}
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m_Panes:
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- {fileID: 2}
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- {fileID: 13}
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m_Selected: 0
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m_LastSelected: 1
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--- !u!114 &13
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MonoBehaviour:
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m_ObjectHideFlags: 52
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@@ -889,9 +889,9 @@ MonoBehaviour:
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@@ -915,8 +915,8 @@ MonoBehaviour:
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y: 0
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width: 284
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height: 731
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m_MinSize: {x: 276, y: 71}
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m_MaxSize: {x: 4001, y: 4021}
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m_MinSize: {x: 275, y: 50}
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m_MaxSize: {x: 4000, y: 4000}
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m_ActualView: {fileID: 15}
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m_Panes:
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- {fileID: 15}
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@@ -953,7 +953,7 @@ MonoBehaviour:
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m_ObjectsLockedBeforeSerialization: []
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m_InstanceIDsLockedBeforeSerialization:
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m_PreviewResizer:
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m_CachedPref: 151
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m_CachedPref: 171
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m_ControlHash: -371814159
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m_PrefName: Preview_InspectorPreview
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m_LastInspectedObjectInstanceID: -1
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File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user