Started Keybinds (1,2,3,4)

added: "Weapon1","Weapon2","Weapon3","Weapon4"
to InputManager and started implementing Keybinds for weapons
This commit is contained in:
Noah4ever
2021-12-01 19:42:18 +01:00
parent 64cadf0a35
commit c6e75ae3a8
9 changed files with 1073 additions and 1892 deletions

View File

@@ -8,6 +8,7 @@ public class Weapon : MonoBehaviour
{
Rifle, Pistole, Knife, Grenade
}
[SerializeField] string WeaponName;
[SerializeField] weaponKinds weaponKind;
[SerializeField] bool active = false;
[SerializeField] int damage = 0;
@@ -38,9 +39,10 @@ public class Weapon : MonoBehaviour
public Transform GunLeftREF { get => gunLeftREF; }
public Transform GunRightREF { get => gunRightREF; }
private void Start()
private void Awake()
{
CurrentAmmunition = MagazinSize;
WeaponName = transform.name;
}
}