fixed github bug

This commit is contained in:
DerTyp187
2021-11-03 07:46:31 +01:00
parent c1711713b9
commit fa0a7fc9cf
16 changed files with 996 additions and 189 deletions

View File

@@ -10,10 +10,10 @@ GameObject:
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- component: {fileID: 3422988367618467039}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
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m_Father: {fileID: 0}
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@@ -48,34 +49,8 @@ MonoBehaviour:
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View File

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View File

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@@ -364,6 +366,7 @@ Transform:
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@@ -395,6 +398,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -448,6 +452,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
m_Father: {fileID: 1456496501}
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@@ -527,6 +532,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 44379227}
m_RootOrder: 1
@@ -661,6 +667,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 382090601}
m_RootOrder: 1
@@ -797,6 +804,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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m_Father: {fileID: 1823919868}
@@ -943,6 +951,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
m_Father: {fileID: 886856658}
m_RootOrder: 0
@@ -1073,6 +1082,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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@@ -1106,6 +1116,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Father: {fileID: 1823919868}
@@ -1281,6 +1292,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
m_Father: {fileID: 382090601}
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@@ -1469,6 +1481,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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@@ -1503,6 +1516,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 1823919868}
@@ -1619,6 +1633,63 @@ CanvasRenderer:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 44379227}
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@@ -1802,6 +1874,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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@@ -1882,6 +1955,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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m_Father: {fileID: 1823919868}

View File

@@ -190,6 +190,7 @@ Transform:
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m_LocalPosition: {x: 0, y: -0.04, z: 0}
m_LocalScale: {x: 100, y: 0.1, z: 100}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1362549044}
m_RootOrder: 14
@@ -295,6 +296,63 @@ MeshCollider:
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m_CookingOptions: 30
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@@ -460,9 +518,10 @@ Transform:
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m_LocalPosition: {x: 0, y: 3, z: 0}
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@@ -473,7 +532,7 @@ PrefabInstance:
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@@ -640,120 +699,6 @@ MeshCollider:
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m_CookingOptions: 30
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@@ -835,9 +780,10 @@ Transform:
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--- !u!4 &1362549044 stripped
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@@ -993,9 +939,10 @@ Transform:
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View File

@@ -12,20 +12,11 @@ using UnityEngine;
public class GameMaster : MonoBehaviour
{
[Header("GameMaster")]
<<<<<<< Updated upstream
[SerializeField] private List<Player> Players = new List<Player>();
private void Start()
{
}
=======
[SerializeField] private List<Player> Players = new List<Player>();
[SerializeField] private int countOfRounds = 10;
public GameObject localPlayer;
>>>>>>> Stashed changes
private void Update()
{
if (Input.GetKeyDown(KeyCode.H))
@@ -41,13 +32,4 @@ public class GameMaster : MonoBehaviour
Cursor.visible = false;
}
}
<<<<<<< Updated upstream
=======
>>>>>>> Stashed changes
}

View File

@@ -5,9 +5,14 @@ public class JoinLeaveManager : MonoBehaviour
{
private NetworkManager networkManager;
public void Join(string ip, string username)
private void Start()
{
networkManager = GetComponent<NetworkManager>();
}
public void Join(string ip, string username)
{
Debug.Log("[JoinLeaveManager] Trying to join server: " + ip + " as " + username);
@@ -15,4 +20,9 @@ public class JoinLeaveManager : MonoBehaviour
networkManager.networkAddress = ip;
Debug.Log("[JoinLeaveManager] " + username + " joined the server: " + ip);
}
public void Host()
{
networkManager.StartHost();
}
}

View File

@@ -11,6 +11,6 @@ public class HostBtnScript : MonoBehaviour
public void HostServer()
{
NetworkClient.ConnectHost();
GameObject.Find("GameManager").GetComponent<JoinLeaveManager>().Host();
}
}

View File

@@ -7,26 +7,19 @@ public class JoinBtnScript : MonoBehaviour
{
[SerializeField] private TMP_InputField inputIp;
[SerializeField] private TMP_InputField inputUsername;
<<<<<<< Updated upstream
=======
private JoinLeaveManager joinLeaveManager;
>>>>>>> Stashed changes
private void Start()
{
gameObject.GetComponent<Button>().onClick.AddListener(JoinServer);
<<<<<<< Updated upstream
=======
joinLeaveManager = GameObject.Find("GameManager").GetComponent<JoinLeaveManager>();
>>>>>>> Stashed changes
}
public void JoinServer()
{
<<<<<<< Updated upstream
NetworkClient.Connect(inputIp.text);
=======
joinLeaveManager.Join(inputIp.text, inputUsername.text);
>>>>>>> Stashed changes
}
}