fixed github bug

This commit is contained in:
DerTyp187
2021-11-03 07:46:31 +01:00
parent c1711713b9
commit fa0a7fc9cf
16 changed files with 996 additions and 189 deletions

View File

@@ -10,10 +10,10 @@ GameObject:
m_Component:
- component: {fileID: 3422988367618467043}
- component: {fileID: 3422988367618467039}
- component: {fileID: 3422988367618467036}
- component: {fileID: 3422988367618467037}
- component: {fileID: 3422988367618467038}
- component: {fileID: -5945522205665126515}
- component: {fileID: 3094132477016057847}
m_Layer: 0
m_Name: GameManager
m_TagString: GameController
@@ -31,6 +31,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
@@ -48,34 +49,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Players: []
countOfRounds: 10
localPlayer: {fileID: 0}
--- !u!114 &3422988367618467036
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3422988367618467032}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 58bd0a0557e21bf4e8ea0e0cd4e9d057, type: 3}
m_Name:
m_EditorClassIdentifier:
dontDestroyOnLoad: 1
PersistNetworkManagerToOfflineScene: 0
runInBackground: 1
autoStartServerBuild: 1
serverTickRate: 30
offlineScene: Assets/Scenes/TestOfflineScene.unity
onlineScene: Assets/Scenes/TestScene.unity
transport: {fileID: 3422988367618467037}
networkAddress: localhost
maxConnections: 100
authenticator: {fileID: 0}
playerPrefab: {fileID: 6272346181302961293, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
autoCreatePlayer: 1
playerSpawnMethod: 0
spawnPrefabs: []
--- !u!114 &3422988367618467037
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -127,3 +102,30 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b62b46838717d934483010f517c5b772, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &3094132477016057847
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3422988367618467032}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8aab4c8111b7c411b9b92cf3dbc5bd4e, type: 3}
m_Name:
m_EditorClassIdentifier:
dontDestroyOnLoad: 1
PersistNetworkManagerToOfflineScene: 0
runInBackground: 1
autoStartServerBuild: 1
serverTickRate: 30
offlineScene: Assets/Scenes/TestOfflineScene.unity
onlineScene: Assets/Scenes/TestScene.unity
transport: {fileID: 3422988367618467037}
networkAddress: localhost
maxConnections: 100
authenticator: {fileID: 0}
playerPrefab: {fileID: 6272346181302961293, guid: 2935eead9a075fd489d6a6dc273a5999, type: 3}
autoCreatePlayer: 1
playerSpawnMethod: 0
spawnPrefabs: []