fixed github bug

This commit is contained in:
DerTyp187
2021-11-03 07:46:31 +01:00
parent c1711713b9
commit fa0a7fc9cf
16 changed files with 996 additions and 189 deletions

View File

@@ -12,20 +12,11 @@ using UnityEngine;
public class GameMaster : MonoBehaviour
{
[Header("GameMaster")]
<<<<<<< Updated upstream
[SerializeField] private List<Player> Players = new List<Player>();
private void Start()
{
}
=======
[SerializeField] private List<Player> Players = new List<Player>();
[SerializeField] private int countOfRounds = 10;
public GameObject localPlayer;
>>>>>>> Stashed changes
private void Update()
{
if (Input.GetKeyDown(KeyCode.H))
@@ -41,13 +32,4 @@ public class GameMaster : MonoBehaviour
Cursor.visible = false;
}
}
<<<<<<< Updated upstream
=======
>>>>>>> Stashed changes
}

View File

@@ -5,9 +5,14 @@ public class JoinLeaveManager : MonoBehaviour
{
private NetworkManager networkManager;
public void Join(string ip, string username)
private void Start()
{
networkManager = GetComponent<NetworkManager>();
}
public void Join(string ip, string username)
{
Debug.Log("[JoinLeaveManager] Trying to join server: " + ip + " as " + username);
@@ -15,4 +20,9 @@ public class JoinLeaveManager : MonoBehaviour
networkManager.networkAddress = ip;
Debug.Log("[JoinLeaveManager] " + username + " joined the server: " + ip);
}
public void Host()
{
networkManager.StartHost();
}
}

View File

@@ -11,6 +11,6 @@ public class HostBtnScript : MonoBehaviour
public void HostServer()
{
NetworkClient.ConnectHost();
GameObject.Find("GameManager").GetComponent<JoinLeaveManager>().Host();
}
}

View File

@@ -7,26 +7,19 @@ public class JoinBtnScript : MonoBehaviour
{
[SerializeField] private TMP_InputField inputIp;
[SerializeField] private TMP_InputField inputUsername;
<<<<<<< Updated upstream
=======
private JoinLeaveManager joinLeaveManager;
>>>>>>> Stashed changes
private void Start()
{
gameObject.GetComponent<Button>().onClick.AddListener(JoinServer);
<<<<<<< Updated upstream
=======
joinLeaveManager = GameObject.Find("GameManager").GetComponent<JoinLeaveManager>();
>>>>>>> Stashed changes
}
public void JoinServer()
{
<<<<<<< Updated upstream
NetworkClient.Connect(inputIp.text);
=======
joinLeaveManager.Join(inputIp.text, inputUsername.text);
>>>>>>> Stashed changes
}
}