mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 20:52:10 +01:00
fixed github bug
This commit is contained in:
@@ -12,20 +12,11 @@ using UnityEngine;
|
||||
public class GameMaster : MonoBehaviour
|
||||
{
|
||||
[Header("GameMaster")]
|
||||
<<<<<<< Updated upstream
|
||||
[SerializeField] private List<Player> Players = new List<Player>();
|
||||
private void Start()
|
||||
{
|
||||
|
||||
}
|
||||
=======
|
||||
[SerializeField] private List<Player> Players = new List<Player>();
|
||||
[SerializeField] private int countOfRounds = 10;
|
||||
|
||||
public GameObject localPlayer;
|
||||
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.H))
|
||||
@@ -41,13 +32,4 @@ public class GameMaster : MonoBehaviour
|
||||
Cursor.visible = false;
|
||||
}
|
||||
}
|
||||
<<<<<<< Updated upstream
|
||||
=======
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
>>>>>>> Stashed changes
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user