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			50 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class Ammunition : MonoBehaviour
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| {
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| 
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|     // Start is called before the first frame update
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|     void Start()
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|     {
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|         
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|     }
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| 
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|     // Update is called once per frame
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|     void Update()
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|     {
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|         
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|     }
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| 
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|     public bool subtractAmmunition(Weapon weapon)
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|     {
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|         if (weapon.CurrentAmmunition > 0) {
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|             weapon.CurrentAmmunition -= 1;
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|             return true;
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|         }
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|         return false;
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|     }
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| 
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|     public bool reloadWeapon(Weapon weapon)
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|     {
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|         if (weapon.AllowAction && weapon.TotalAmmunition > 0) {
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|             weapon.AllowAction = false;
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|             int dif = weapon.MagazinSize - weapon.CurrentAmmunition;
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| 
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|             if (weapon.TotalAmmunition >= dif) {
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|                 weapon.CurrentAmmunition += dif;
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|                 weapon.TotalAmmunition -= dif;
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|             }
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|             else {
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|                 weapon.CurrentAmmunition += weapon.TotalAmmunition;
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|                 weapon.TotalAmmunition = 0;
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|             }
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|             weapon.AllowAction = true;
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|             Debug.Log("Reloaded");
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|             return true;
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|         }
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|         return false;
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|     }
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| }
 | 
