Files
defrain-shooter-unity/Assets/Scripts/DebugCanvas.cs
Noah4ever c6e75ae3a8 Started Keybinds (1,2,3,4)
added: "Weapon1","Weapon2","Weapon3","Weapon4"
to InputManager and started implementing Keybinds for weapons
2021-12-01 19:42:18 +01:00

50 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using Mirror;
public class DebugCanvas : MonoBehaviour
{
public TextMeshProUGUI DebugTextGrounded;
public TextMeshProUGUI DebugTextClientServer;
public TextMeshProUGUI DebugAmmunition;
public GameObject Player;
public GameObject GameManager;
public TextMeshProUGUI fpsText;
public float deltaTime;
private void Start()
{
GameManager = GameObject.Find("GameManager");
}
private void Update()
{
if(Player == null)
{
try
{
Player = GameObject.FindGameObjectWithTag("Player").gameObject;
}
catch
{
Debug.Log("DEBUG CANVAS PLAYER NOT YET FOUND");
}
}
else
{
DebugTextGrounded.text = "isGrounded: " + Player.GetComponent<PlayerController>().isGrounded.ToString();
Shoot shoot = Player.GetComponent<Shoot>();
DebugAmmunition.text = shoot.CurAmmo + " / " + shoot.TotalAmmo;
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
float fps = 1.0f / deltaTime;
fpsText.text = Mathf.Ceil(fps).ToString() + "FPS";
}
}
}