mirror of
https://github.com/DerTyp7/defrain-shooter-unity.git
synced 2025-10-29 20:52:10 +01:00
added: "Weapon1","Weapon2","Weapon3","Weapon4" to InputManager and started implementing Keybinds for weapons
50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using Mirror;
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public class DebugCanvas : MonoBehaviour
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{
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public TextMeshProUGUI DebugTextGrounded;
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public TextMeshProUGUI DebugTextClientServer;
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public TextMeshProUGUI DebugAmmunition;
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public GameObject Player;
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public GameObject GameManager;
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public TextMeshProUGUI fpsText;
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public float deltaTime;
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private void Start()
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{
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GameManager = GameObject.Find("GameManager");
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}
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private void Update()
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{
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if(Player == null)
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{
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try
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{
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Player = GameObject.FindGameObjectWithTag("Player").gameObject;
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}
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catch
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{
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Debug.Log("DEBUG CANVAS PLAYER NOT YET FOUND");
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}
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}
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else
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{
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DebugTextGrounded.text = "isGrounded: " + Player.GetComponent<PlayerController>().isGrounded.ToString();
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Shoot shoot = Player.GetComponent<Shoot>();
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DebugAmmunition.text = shoot.CurAmmo + " / " + shoot.TotalAmmo;
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deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
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float fps = 1.0f / deltaTime;
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fpsText.text = Mathf.Ceil(fps).ToString() + "FPS";
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}
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}
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}
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