mirror of
https://github.com/DerTyp7/example-top-down-unity.git
synced 2025-10-29 12:32:09 +01:00
char parse to sprite
This commit is contained in:
25
Assets/CharSpriteManager.cs
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25
Assets/CharSpriteManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharSpriteManager : MonoBehaviour
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{
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[SerializeField]
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List<CharSprite> charSprites = new List<CharSprite>();
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private void Start()
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{
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LoadIntoList();
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}
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void LoadIntoList()
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{
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CharSprite[] loadedRes = Resources.FindObjectsOfTypeAll<CharSprite>();
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foreach (CharSprite sprite in loadedRes)
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{
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Debug.Log(sprite.name);
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charSprites.Add(sprite);
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}
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}
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}
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Assets/Scripts/CharSprites/CharSprite.cs
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Assets/Scripts/CharSprites/CharSprite.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "CharSprite", menuName = "CharSprite", order = 1)]
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public class CharSprite : ScriptableObject
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{
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public char character;
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public Sprite sprite;
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}
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Assets/Scripts/CharToSprite.cs
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Assets/Scripts/CharToSprite.cs
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@@ -0,0 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharToSprite
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{
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[SerializeField]
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List<Sprite> sprites = new List<Sprite>();
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}
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11
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Reference in New Issue
Block a user