mirror of
https://github.com/DerTyp7/fps-citybuild-unity.git
synced 2025-10-30 12:37:08 +01:00
added minimap
This commit is contained in:
17
Assets/Minimap/Minimap.cs
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17
Assets/Minimap/Minimap.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Minimap : MonoBehaviour
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{
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[SerializeField] private Transform player;
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private void LateUpdate()
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{
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Vector3 newPosition = player.position;
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newPosition.y = transform.position.y;
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transform.position = newPosition;
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transform.rotation = Quaternion.Euler(90f, player.eulerAngles.y, 0f);
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}
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}
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11
Assets/Minimap/Minimap.cs.meta
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11
Assets/Minimap/Minimap.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cae4d204e179a7d4d87a943ab285ac92
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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38
Assets/Minimap/MinimapTexture.renderTexture
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38
Assets/Minimap/MinimapTexture.renderTexture
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!84 &8400000
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RenderTexture:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: MinimapTexture
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m_ImageContentsHash:
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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m_ForcedFallbackFormat: 4
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 3
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m_Width: 256
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m_Height: 256
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthFormat: 2
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m_ColorFormat: 8
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m_MipMap: 0
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m_GenerateMips: 1
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m_SRGB: 0
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m_UseDynamicScale: 0
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m_BindMS: 0
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m_EnableCompatibleFormat: 1
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m_TextureSettings:
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serializedVersion: 2
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m_FilterMode: 1
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m_MipBias: 0
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m_WrapU: 1
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m_WrapV: 1
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m_WrapW: 1
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m_Dimension: 2
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m_VolumeDepth: 1
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8
Assets/Minimap/MinimapTexture.renderTexture.meta
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8
Assets/Minimap/MinimapTexture.renderTexture.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 2528b91a6c8f85e44b612cc07ebb36ae
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externalObjects: {}
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mainObjectFileID: 8400000
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Minimap/cirlce_mask.png
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BIN
Assets/Minimap/cirlce_mask.png
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Binary file not shown.
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After Width: | Height: | Size: 5.2 KiB |
144
Assets/Minimap/cirlce_mask.png.meta
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144
Assets/Minimap/cirlce_mask.png.meta
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@@ -0,0 +1,144 @@
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fileFormatVersion: 2
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guid: a66b22992cd93ab42a8322c679eaa976
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 11
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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lightmap: 0
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compressionQuality: 50
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alphaUsage: 1
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alphaIsTransparency: 1
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textureType: 8
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textureShape: 1
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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textureFormat: -1
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 2048
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- serializedVersion: 3
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buildTarget: Windows Store Apps
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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