started ReReReWork

This commit is contained in:
DerTyp187
2021-10-04 14:32:31 +02:00
parent 75a6f34ece
commit 4617e702a7
11 changed files with 647 additions and 136 deletions

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@@ -1,31 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HouseBlueprint : BuildingBlueprint
{
private Transform houseCube;
public override void Init()
{
//Haus cube <20>m Obj -> hier wird es benutzt zum material <20>ndern
houseCube = gameObject.transform.Find("HouseCube");
}
public override void WhileColliding()
{
//Wenn es collidet soll der HouseCube IM Object ver<65>ndert werden!
//Das ist bei jedem Building anders
houseCube.GetComponent<MeshRenderer>().material = collisionMat;
}
public override void WhileNotColliding()
{
//Das selbe wie bei "WhileColliding"
houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
}
}

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@@ -1,11 +0,0 @@
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View File

@@ -4,7 +4,7 @@ using UnityEngine;
public class HouseBuildingScript : Building
{
private void Start()
public override void OnStartUp()
{
title = "House";
description = "A place to live in";

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@@ -1,34 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WarehouseBlueprint : BuildingBlueprint
{
private MeshRenderer[] childrenMeshRenderer;
public override void Init()
{
//Haus cube <20>m Obj -> hier wird es benutzt zum material <20>ndern
childrenMeshRenderer = gameObject.GetComponentsInChildren<MeshRenderer>();
}
public override void WhileColliding()
{
//Wenn es collidet soll der HouseCube IM Object ver<65>ndert werden!
//Das ist bei jedem Building anders
foreach(MeshRenderer r in childrenMeshRenderer)
{
r.material = collisionMat;
}
}
public override void WhileNotColliding()
{
//Das selbe wie bei "WhileColliding"
foreach (MeshRenderer r in childrenMeshRenderer)
{
r.material = blueprintMat;
}
}
}

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@@ -1,11 +0,0 @@
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