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https://github.com/DerTyp7/fps-citybuild-unity.git
synced 2026-07-31 22:59:03 +02:00
started ReReReWork
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@@ -1,31 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HouseBlueprint : BuildingBlueprint
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{
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private Transform houseCube;
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public override void Init()
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{
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//Haus cube ím Obj -> hier wird es benutzt zum material ändern
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houseCube = gameObject.transform.Find("HouseCube");
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}
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public override void WhileColliding()
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{
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//Wenn es collidet soll der HouseCube IM Object verändert werden!
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//Das ist bei jedem Building anders
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houseCube.GetComponent<MeshRenderer>().material = collisionMat;
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}
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public override void WhileNotColliding()
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{
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//Das selbe wie bei "WhileColliding"
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houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@@ -4,7 +4,7 @@ using UnityEngine;
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public class HouseBuildingScript : Building
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{
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private void Start()
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public override void OnStartUp()
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{
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title = "House";
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description = "A place to live in";
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@@ -1,34 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WarehouseBlueprint : BuildingBlueprint
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{
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private MeshRenderer[] childrenMeshRenderer;
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public override void Init()
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{
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//Haus cube ím Obj -> hier wird es benutzt zum material ändern
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childrenMeshRenderer = gameObject.GetComponentsInChildren<MeshRenderer>();
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}
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public override void WhileColliding()
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{
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//Wenn es collidet soll der HouseCube IM Object verändert werden!
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//Das ist bei jedem Building anders
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foreach(MeshRenderer r in childrenMeshRenderer)
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{
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r.material = collisionMat;
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}
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}
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public override void WhileNotColliding()
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{
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//Das selbe wie bei "WhileColliding"
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foreach (MeshRenderer r in childrenMeshRenderer)
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{
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r.material = blueprintMat;
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: c08df78a8e2e51d4c80019a27fc2cc5c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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