Files
fps-citybuild-unity/Assets/Scripts/Building/House/HouseBuildingScript.cs
2021-09-28 14:38:03 +02:00

20 lines
430 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HouseBuildingScript : Building
{
[SerializeField] private string title = "House";
[SerializeField] private string description = "A place for people to live in.";
public override string GetTitle()
{
return title;
}
public override string GetDescription()
{
return description;
}
}