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			32 lines
		
	
	
		
			784 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			784 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class HouseConstruction : BuildingConstruction
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| {
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|     private GameObject gameManager;
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| 
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|     [Header("Needed Resources")]
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|     [SerializeField] private int neededWood = 10;
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| 
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|     [Header("Having Resources")]
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|     [SerializeField] private int havingWood = 0;
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| 
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|     public override void Init()
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|     {
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|         gameManager = GameObject.Find("GameManager");
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|         gameManager.GetComponent<EventLog>().CreateEvent("Construction: House");
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|     }
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| 
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|     public override bool CheckForResources()
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|     {
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|         if (havingWood == neededWood)
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|         {
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|             gameManager.GetComponent<EventLog>().CreateEvent("Construction: House: finished");
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|             return true;
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|         }
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|         return false;
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|     }
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|     
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| }
 | 
