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			27 lines
		
	
	
		
			527 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			527 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public abstract class BuildingConstruction : MonoBehaviour
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| {
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| 
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|     public GameObject building;
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| 
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|     public abstract bool CheckForResources();
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|     public abstract void Init();
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| 
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|     private void Start()
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|     {
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|         Init();
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|     }
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| 
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|     private void Update()
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|     {
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|         if (CheckForResources())
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|         {
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|             Instantiate(building, gameObject.transform.position, Quaternion.identity);
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|             Destroy(this.gameObject);
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|         }
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|     }
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| }
 | 
