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			41 lines
		
	
	
		
			886 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			886 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TerrainGenerator : MonoBehaviour
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{    
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    public (float y, bool isTerrain) GetTerrainHit(float x, float z)
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    {
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        float y = 0;
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        bool isTerrain = false;
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        Vector3 position = new Vector3(x, 50, z);
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        RaycastHit hit;
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        if(Physics.Raycast(position, Vector3.down, out hit, Mathf.Infinity))
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        {
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            if(hit.transform.tag == "Terrain")
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            {
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                Debug.Log("Terrain Hit");
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                y = hit.point.y;
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                Debug.Log(hit.point.y);
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                isTerrain = true;
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            }
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            else
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            {
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                y = hit.point.y;
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            }
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        }
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        else
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        {
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            Debug.Log("Terrain not Hit");
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        }
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        return (y, isTerrain);
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    }
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}
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