Files
grow-ai-unity/Assets/Scripts/Managers/EconomyManager.cs
2022-03-06 16:04:18 +01:00

24 lines
585 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EconomyManager : MonoBehaviour
{
public static EconomyManager instance;
[SerializeField]
float money = 0.0f;
private void Awake()
{
if (instance == null)
instance = this;
}
public void AddMoney(float value) => money += value;
public float GetMoney() => money;
public string GetMoneyStr() => money.ToString() + " €";
public void SetMoney(float value) => money = value;
public void RemoveMone(float value) => money -= value;
}