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			44 lines
		
	
	
		
			926 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			926 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class House : MonoBehaviour
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| {
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|     [Header("House")]
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|     [SerializeField]
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|     int space = 4;
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| 
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|     [SerializeField]
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|     List<Person> persons = new List<Person>();
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| 
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|     [SerializeField]
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|     City city;
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| 
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|     public int GetAvaiableSpace() => space - persons.Count;
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| 
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|     void Awake()
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|     {
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|         city.AddHouse(this);
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|     }
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| 
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|     public bool AddPerson(Person person)
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|     {
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|         if (!persons.Contains(person) && persons.Count < space)
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|         {
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|             persons.Add(person);
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|             Debug.Log(person.GetFullName() + " now lives in house");
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|             return true;
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|         }
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|         return false;
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|     }
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| 
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|     public void RemovePerson(Person person)
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|     {
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|         if (persons.Contains(person))
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|         {
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|             persons.Remove(person);
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|             Debug.Log(person.GetFullName() + " does not live in house anymore");
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|         }
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|     }
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| }
 | 
