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hotbar
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345
Assets/Prefabs/UI/HotbarSlot.prefab
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345
Assets/Prefabs/UI/HotbarSlot.prefab
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panels: []
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@@ -1,21 +1,24 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
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public class PlayerController : MonoBehaviour
|
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{
|
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public static Action OnActiveSlotChanged;
|
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public Item testItem1;
|
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public Item testItem2;
|
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[SerializeField] private int hotbarSlotCount = 9;
|
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[SerializeField] private int activeHotbarSlot = 0;
|
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public int hotbarSlotCount = 9;
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public int activeHotbarSlot = 0;
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[SerializeField] private Inventory playerInventory;
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// Start is called before the first frame update
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void Start()
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{
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playerInventory = GetComponent<Inventory>();
|
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GuiManager.Instance.OpenPanel("Hotbar");
|
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}
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// Update is called once per frame
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@@ -33,6 +36,7 @@ public class PlayerController : MonoBehaviour
|
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{
|
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activeHotbarSlot = 0;
|
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}
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OnActiveSlotChanged?.Invoke();
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}
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if (Input.GetKeyDown(KeyCode.Tab))
|
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@@ -28,14 +28,13 @@ public class GuiManager : MonoBehaviour
|
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private void Awake()
|
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{
|
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if (instance == null)
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if (instance != null && instance != this)
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else
|
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{
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Destroy(gameObject);
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Destroy(this.gameObject);
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return;
|
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}
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instance = this;
|
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DontDestroyOnLoad(gameObject);
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}
|
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||||
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@@ -65,6 +64,10 @@ public class GuiManager : MonoBehaviour
|
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{
|
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OpenPanel(panel);
|
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}
|
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else
|
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{
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Debug.Log("Panel not found: " + name);
|
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}
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}
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public void OpenPanel(GuiPanel panel)
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@@ -73,7 +76,7 @@ public class GuiManager : MonoBehaviour
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if (!panel.gameObject.activeSelf)
|
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{
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panel.gameObject.SetActive(true);
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panel.OnClose();
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panel.OnOpen();
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Debug.Log("Open Panel");
|
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return;
|
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}
|
||||
|
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56
Assets/Scripts/UI/HotbarSlotUI.cs
Normal file
56
Assets/Scripts/UI/HotbarSlotUI.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
public class HotbarSlotUI : MonoBehaviour
|
||||
{
|
||||
public int slotIndex;
|
||||
|
||||
private PlayerController playerController;
|
||||
|
||||
private InventoryItem invItem;
|
||||
|
||||
[SerializeField] private Image border;
|
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[SerializeField] private Image image;
|
||||
[SerializeField] private TextMeshProUGUI quantityText;
|
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|
||||
private void Start()
|
||||
{
|
||||
playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
|
||||
PlayerController.OnActiveSlotChanged += CheckSelectedSlot;
|
||||
CheckSelectedSlot();
|
||||
}
|
||||
|
||||
private void CheckSelectedSlot()
|
||||
{
|
||||
if (playerController.activeHotbarSlot == slotIndex)
|
||||
{
|
||||
border.gameObject.SetActive(true);
|
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}
|
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else
|
||||
{
|
||||
border.gameObject.SetActive(false);
|
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}
|
||||
}
|
||||
|
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public void SetInventoryItem(InventoryItem newInvItem)
|
||||
{
|
||||
invItem = newInvItem;
|
||||
UpdateSlot();
|
||||
}
|
||||
|
||||
private void UpdateSlot()
|
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{
|
||||
image.sprite = invItem?.item?.sprite ?? null;
|
||||
quantityText.SetText(invItem?.count.ToString() ?? "");
|
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if (image.sprite == null)
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{
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image.color = new Color(0, 0, 0, 0);
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}
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else
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{
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image.color = Color.white;
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}
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}
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}
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11
Assets/Scripts/UI/HotbarSlotUI.cs.meta
Normal file
11
Assets/Scripts/UI/HotbarSlotUI.cs.meta
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@@ -0,0 +1,11 @@
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52
Assets/Scripts/UI/HotbarUI.cs
Normal file
52
Assets/Scripts/UI/HotbarUI.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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using UnityEngine.UI;
|
||||
|
||||
public class HotbarUI : GuiPanel
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{
|
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[SerializeField] private GameObject hotbarSlotPrefab;
|
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private List<HotbarSlotUI> slots = new List<HotbarSlotUI>();
|
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private Inventory playerInventory;
|
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private PlayerController playerController;
|
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private int hotbarSlotCount = 9;
|
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|
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private void Start()
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{
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Inventory.OnPlayerInventoryChanged += UpdateSlots;
|
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}
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public override void OnOpen()
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{
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if (slots.Count == 0)
|
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{
|
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playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
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playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
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hotbarSlotCount = playerController.hotbarSlotCount;
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CreateSlots();
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}
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UpdateSlots();
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}
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public override void OnClose()
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{
|
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}
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private void CreateSlots()
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{
|
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for (int i = 0; i < hotbarSlotCount; i++)
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{
|
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HotbarSlotUI newSlot = Instantiate(hotbarSlotPrefab, Vector3.zero, Quaternion.identity, transform).GetComponent<HotbarSlotUI>();
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newSlot.slotIndex = i;
|
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slots.Add(newSlot);
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}
|
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}
|
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|
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private void UpdateSlots()
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{
|
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for (int i = 0; i < slots.Count; i++)
|
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{
|
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slots[i].SetInventoryItem(playerInventory.items[i] ?? null);
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}
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}
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}
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11
Assets/Scripts/UI/HotbarUI.cs.meta
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11
Assets/Scripts/UI/HotbarUI.cs.meta
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playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
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Reference in New Issue
Block a user