Files
harvestdale-unity/Assets/Scripts/UI/DraggableSlotContentUI.cs
Janis ae0b21f9e9 a
2023-03-01 22:28:06 +01:00

33 lines
1.0 KiB
C#

// using UnityEngine;
// using UnityEngine.EventSystems;
// using UnityEngine.UI;
// public class DraggableSlotContentUI : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
// {
// public int slotIndex; // slotIndex is set by SlotUI
// [HideInInspector] public Transform parentAfterDrag;
// public Image image;
// public void OnBeginDrag(PointerEventData eventData)
// {
// parentAfterDrag = transform.parent;
// slotIndex = parentAfterDrag.GetComponent<SlotUI>().slotIndex; // Set slotIndex again to be safe, but should be already set
// transform.SetParent(transform.root);
// transform.SetAsLastSibling();
// image.raycastTarget = false;
// }
// public void OnDrag(PointerEventData eventData)
// {
// Debug.Log("Dragging");
// transform.position = Input.mousePosition;
// }
// public void OnEndDrag(PointerEventData eventData)
// {
// transform.SetParent(parentAfterDrag);
// image.raycastTarget = true;
// // invoke
// Inventory.OnPlayerInventoryChanged?.Invoke();
// }
// }