mirror of
https://github.com/DerTyp7/harvestdale-unity.git
synced 2025-10-29 20:52:10 +01:00
57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
// using System.Collections;
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// using UnityEngine.UI;
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// using System.Collections.Generic;
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// using UnityEngine;
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// using TMPro;
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// public class HotbarSlotUI : MonoBehaviour
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// {
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// public int slotIndex;
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// private PlayerController playerController;
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// private InventoryItem invItem;
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// [SerializeField] private Image border;
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// [SerializeField] private Image image;
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// [SerializeField] private TextMeshProUGUI quantityText;
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// private void Start()
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// {
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// playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
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// PlayerController.OnActiveSlotChanged += CheckSelectedSlot;
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// CheckSelectedSlot();
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// }
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// private void CheckSelectedSlot()
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// {
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// if (playerController.activeHotbarSlot == slotIndex)
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// {
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// border.gameObject.SetActive(true);
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// }
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// else
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// {
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// border.gameObject.SetActive(false);
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// }
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// }
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// public void SetInventoryItem(InventoryItem newInvItem)
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// {
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// invItem = newInvItem;
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// UpdateSlot();
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// }
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// private void UpdateSlot()
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// {
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// image.sprite = invItem?.item?.sprite ?? null;
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// quantityText.SetText(invItem?.count.ToString() ?? "");
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// if (image.sprite == null)
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// {
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// image.color = new Color(0, 0, 0, 0);
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// }
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// else
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// {
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// image.color = Color.white;
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// }
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// }
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// }
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